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authorskal <pascal.massimino@gmail.com>2026-02-06 02:14:30 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 02:14:30 +0100
commit75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 (patch)
tree9a08a9cc1527c36d10cad71b34ab8ffa64c9cef0 /third_party/wgpu-native
parentae4b03ef6f5ef07dcc80affd6877d17fceee7d29 (diff)
refactor(gpu): Implement compile-time BVH toggle via shader composition
Completed Task #18-B optimization and refactoring. - Replaced runtime branching in shader with compile-time snippet substitution in ShaderComposer. - Added 'scene_query_bvh.wgsl' and 'scene_query_linear.wgsl' as distinct snippets. - Refactored Renderer3D to manage two separate pipelines (with and without BVH). - Updated ShaderComposer to support snippet substitution during composition. - Verified both paths with test_3d_render (default and --no-bvh). - Removed temporary shader hacks and cleaned up renderer_3d.wgsl.
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