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| author | skal <pascal.massimino@gmail.com> | 2026-02-11 11:58:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-11 11:58:24 +0100 |
| commit | 5ceb0256792053ee80841f2b5ac0dfae1fd4c6f8 (patch) | |
| tree | e24dafeca0d270437a39c8d91c7f5c037cf0d2f4 /test_passthrough.wgsl | |
| parent | 58c595810d0346f0c2b32dbc70b7385aee545e11 (diff) | |
fix: Complete auxiliary texture initialization fix
Root cause: After swapping init/resize order, effects with Renderer3D crashed
because resize() called before init() tried to use uninitialized GPU resources.
Changes:
- Add guards in FlashCubeEffect::resize() and Hybrid3DEffect::resize() to
check ctx_.device before calling renderer_.resize()
- Remove lazy initialization remnants from CircleMaskEffect and CNNEffect
- Register auxiliary textures directly in init() (width_/height_ already set)
- Remove ensure_texture() methods and texture_initialized_ flags
All 36 tests passing. Demo runs without crashes.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'test_passthrough.wgsl')
| -rw-r--r-- | test_passthrough.wgsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/test_passthrough.wgsl b/test_passthrough.wgsl new file mode 100644 index 0000000..1e5f52a --- /dev/null +++ b/test_passthrough.wgsl @@ -0,0 +1,10 @@ +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { + var pos = array<vec2<f32>, 3>( + vec2<f32>(-1.0, -1.0), vec2<f32>(3.0, -1.0), vec2<f32>(-1.0, 3.0) + ); + return vec4<f32>(pos[i], 0.0, 1.0); +} + +@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { + return vec4<f32>(1.0, 0.0, 0.0, 1.0); // Solid red +} |
