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authorskal <pascal.massimino@gmail.com>2026-03-07 21:23:10 +0100
committerskal <pascal.massimino@gmail.com>2026-03-07 21:23:10 +0100
commitfa0beb7cc3e4ab9edfd123933fd205053dc3ac31 (patch)
tree67f4966abf1c78a5b0fd006c5338795d8fe27bcd /src/util/mini_math.h
parent72ed90b4da8658260b527fbd41d23bcb55cdd6f5 (diff)
fix(cmake): avoid spurious recompiles when only shader assets change
asset_packer always rewrote assets.h, bumping its mtime even when the AssetId enum was unchanged, causing audio/3d TUs to recompile on every .wgsl edit. Write to assets.h.new first and use copy_if_different so assets.h mtime only advances when enum content actually changes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/util/mini_math.h')
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