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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:19:48 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:19:48 +0100 |
| commit | a42fba99801e7085b9e6cb7d19016e6f44b35031 (patch) | |
| tree | eff6173ae2aa595d60f86424b0a1bd348ca59275 /src/util/mini_math.h | |
| parent | 949ad332ae8df7a6ddd7e4005fd2e4a2540da067 (diff) | |
fix(3d): Resolve spherical distortion in floor grid texture
- Corrected world-space position calculation in SDF fragment shader.
- Transformed local hit point back to world space using the model matrix.
- Restored accurate planar p.xz mapping for the floor grid.
Diffstat (limited to 'src/util/mini_math.h')
0 files changed, 0 insertions, 0 deletions
