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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:20:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:20:29 +0100 |
| commit | 7f57832c8b64ad560409523dfd69a324245a7761 (patch) | |
| tree | aa7b676a54e156680cb02430f49edd2be885c6e3 /src/util/math.h | |
| parent | 259d2b31035259be4f24b1bde2101dafcdafd242 (diff) | |
test(3d): Add procedural grid to floor and enable texturing
- Modified 'test_3d_render' to generate and use a procedural 'grid' texture for the floor.
- Updated fragment shader to sample the texture for rasterized objects, adding a grid pattern to the floor.
- This provides visual detail and contrast, making raymarched shadows much easier to observe and verify.
Diffstat (limited to 'src/util/math.h')
0 files changed, 0 insertions, 0 deletions
