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authorskal <pascal.massimino@gmail.com>2026-02-09 14:28:46 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 14:28:46 +0100
commit9bb5fd64776ac8a7e4b012ac2de340ddfa09a2c9 (patch)
tree79b99e6196ca70df8ddf3b9b0809ea5770ee0280 /src/util/fatal_error.h
parent8d6f14793a1edc34644297e2b24248c00bbff3be (diff)
feat: GPU procedural Phase 4 - texture composition
Multi-input composite shaders with sampler support. - Dynamic bind group layouts (N input textures + 1 sampler) - dispatch_composite() for multi-input compute dispatch - create_gpu_composite_texture() API - gen_blend.wgsl and gen_mask.wgsl shaders Guarded with #if !defined(STRIP_GPU_COMPOSITE) for easy removal. Tests: - Blend two noise textures - Mask noise with grid - Multi-stage composite (composite of composites) Size: ~830 bytes (2 shaders + dispatch logic) handoff(Claude): GPU procedural Phase 4 complete
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