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authorskal <pascal.massimino@gmail.com>2026-02-08 17:09:15 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:09:15 +0100
commite160583feabe4c1c28e9107cb4d5be5e68861baf (patch)
tree043d1672a1085a239f465177d64f9cf415ac18f2 /src/util/check_return.h
parent5301e00826da6ff935bd42649f153d109eaef3b6 (diff)
feat(shaders): Add bump-mapped normal calculation variants
Adds two new functions for displacement-mapped normal calculation: Functions added: - get_normal_bump(): High-quality 6-sample central differences - get_normal_bump_fast(): Optimized 4-sample tetrahedron pattern Performance comparison: - get_normal_bump: 6 SDF + 6 texture + 6 UV = 18 operations - get_normal_bump_fast: 4 SDF + 4 texture + 4 UV = 12 operations - Speed improvement: 33% faster with tetrahedron method Parameters: - p: Sample position (vec3) - obj_params: Object parameters (vec4) - noise_tex: Displacement texture (texture_2d) - noise_sampler: Texture sampler - disp_strength: Displacement strength multiplier Requirements: - spherical_uv() function must be available in calling context - get_dist() function must be available in calling context Use cases: - get_normal_bump: Static scenes, high-quality renders - get_normal_bump_fast: Real-time rendering, performance-critical paths Location: assets/final/shaders/math/sdf_utils.wgsl
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