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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 13:12:01 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 13:12:01 +0100 |
| commit | d1d87447ae44d85b15e748c5b1cc8ccd310f8740 (patch) | |
| tree | 215852cc15df71129b66f0d5c36ccf46930c8df7 /src/tests | |
| parent | e0a92d8c7b5dea290155dd17784686fc9e95a029 (diff) | |
feat(3d): Add scaffolding for visual debugging (Task #18a)
- Added 'src/3d/visual_debug.h/cc' to implement wireframe rendering.
- Integrated VisualDebug into Renderer3D with a static global toggle.
- Added '--debug' command-line option to 'demo64k' and 'test_3d_render' to enable wireframes.
- Updated 'src/gpu/effects/hybrid_3d_effect.h' to expose the debug setter (reverted later as static method used).
- Ensured full cross-platform compatibility (native and Windows) for the new debug module.
- All code guarded by STRIP_ALL for final release.
Diffstat (limited to 'src/tests')
| -rw-r--r-- | src/tests/test_3d_render.cc | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index a87897f..003eeaf 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -171,9 +171,20 @@ void gen_periodic_noise(uint8_t* buffer, int w, int h, const float* params, procedural::make_periodic(buffer, w, h, p_params, 1); } -int main() { +int main(int argc, char** argv) { printf("Running 3D Renderer Test...\n"); +#if !defined(STRIP_ALL) + for (int i = 1; i < argc; ++i) { + if (strcmp(argv[i], "--debug") == 0) { + Renderer3D::SetDebugEnabled(true); + } + } +#else + (void)argc; + (void)argv; +#endif + PlatformState platform_state = {}; platform_init(&platform_state, false, nullptr, nullptr); |
