From d1d87447ae44d85b15e748c5b1cc8ccd310f8740 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 13:12:01 +0100 Subject: feat(3d): Add scaffolding for visual debugging (Task #18a) - Added 'src/3d/visual_debug.h/cc' to implement wireframe rendering. - Integrated VisualDebug into Renderer3D with a static global toggle. - Added '--debug' command-line option to 'demo64k' and 'test_3d_render' to enable wireframes. - Updated 'src/gpu/effects/hybrid_3d_effect.h' to expose the debug setter (reverted later as static method used). - Ensured full cross-platform compatibility (native and Windows) for the new debug module. - All code guarded by STRIP_ALL for final release. --- src/tests/test_3d_render.cc | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'src/tests') diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index a87897f..003eeaf 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -171,9 +171,20 @@ void gen_periodic_noise(uint8_t* buffer, int w, int h, const float* params, procedural::make_periodic(buffer, w, h, p_params, 1); } -int main() { +int main(int argc, char** argv) { printf("Running 3D Renderer Test...\n"); +#if !defined(STRIP_ALL) + for (int i = 1; i < argc; ++i) { + if (strcmp(argv[i], "--debug") == 0) { + Renderer3D::SetDebugEnabled(true); + } + } +#else + (void)argc; + (void)argv; +#endif + PlatformState platform_state = {}; platform_init(&platform_state, false, nullptr, nullptr); -- cgit v1.2.3