diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:39:14 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:39:14 +0100 |
| commit | 6847a7e1b54c9f76feef0c4110a897600983416e (patch) | |
| tree | fc2fa82e98c4d8024faf49453cac728d1d8bfb6b /src/tests/test_window.cc | |
| parent | 4eb0a67ad12fdd8c82d7cbc37991b6977cb86568 (diff) | |
fix(3d): Stabilize shadows and isolate floor grid texture
- Reverted floor to BOX (SDF) for robust shadow receipt.
- Updated shader to apply grid pattern ONLY to instance 0 (floor) or PLANE objects.
- Restored noise-based texturing for floating cubes and other SDF primitives.
- Verified that shadows and textures are now correctly applied across all scene elements.
Diffstat (limited to 'src/tests/test_window.cc')
0 files changed, 0 insertions, 0 deletions
