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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 17:27:32 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 17:27:32 +0100 |
| commit | 1971b20ebca35bc8dbe24902dd5749413b43ff1b (patch) | |
| tree | 562eabce96ab2b78866a84bca8a26f0b22d5d764 /src/tests/test_window.cc | |
| parent | 535ea3e2fdb90a524210e306d309f54f4630d348 (diff) | |
feat(3d): Implement Task 21.1 WGSL Library & Composer
- Implemented ShaderComposer for modular WGSL snippet management.
- Factored out common math, primitives, lighting, and ray-box helpers.
- Refactored Renderer3D to use dynamic shader composition.
- Consolidated high-DPI and shadow robustness fixes into final shader structure.
Diffstat (limited to 'src/tests/test_window.cc')
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