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authorskal <pascal.massimino@gmail.com>2026-02-05 19:59:21 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 19:59:21 +0100
commit6c09e3bdb5128dca64c457c3a6ebeb32adf98c10 (patch)
treed943db66547776c295c1895852eaf9a8cbec506b /src/tests/test_variable_tempo.cc
parent64c19b368db4aea748467b5f763add99c7deb701 (diff)
feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)
Migrated all tracker-related tests to use AudioEngine instead of directly calling synth_init() and tracker_init(), eliminating fragile initialization order dependencies. Tests Migrated: - test_tracker.cc: Basic tracker functionality - test_tracker_timing.cc: Timing verification with MockAudioBackend (7 tests) - test_variable_tempo.cc: Variable tempo scaling (6 tests) - test_wav_dump.cc: WAV dump backend verification Migration Pattern: - Added AudioEngine include to all test files - Replaced synth_init() + tracker_init() with AudioEngine::init() - Replaced tracker_update(time) with engine.update(time) - Added engine.shutdown() at end of each test function - Preserved audio_init()/audio_shutdown() where needed for backends Results: - All 20 tests pass (100% pass rate) - Test suite time: 8.13s (slightly faster) - No regressions in test behavior - Cleaner API with single initialization entry point Next Steps (Phase 3): - Migrate main.cc and production code to use AudioEngine - Add backwards compatibility shims during transition handoff(Claude): Completed Task #56 Phase 2 - all tracker tests now use AudioEngine. The initialization order fragility is eliminated in test code. Ready for Phase 3 (production integration).
Diffstat (limited to 'src/tests/test_variable_tempo.cc')
-rw-r--r--src/tests/test_variable_tempo.cc101
1 files changed, 60 insertions, 41 deletions
diff --git a/src/tests/test_variable_tempo.cc b/src/tests/test_variable_tempo.cc
index 3deb97e..533f398 100644
--- a/src/tests/test_variable_tempo.cc
+++ b/src/tests/test_variable_tempo.cc
@@ -2,13 +2,13 @@
// It tests variable tempo system with music_time scaling.
// Verifies 2x speed-up and 2x slow-down reset tricks.
-#include "audio/mock_audio_backend.h"
#include "audio/audio.h"
-#include "audio/synth.h"
+#include "audio/audio_engine.h"
+#include "audio/mock_audio_backend.h"
#include "audio/tracker.h"
#include <assert.h>
-#include <stdio.h>
#include <cmath>
+#include <stdio.h>
#if !defined(STRIP_ALL)
@@ -19,7 +19,7 @@ static float calc_physical_time(float music_time, float tempo_scale) {
// Helper: Simulate music time advancement
static float advance_music_time(float current_music_time, float dt,
- float tempo_scale) {
+ float tempo_scale) {
return current_music_time + (dt * tempo_scale);
}
@@ -29,8 +29,10 @@ void test_basic_tempo_scaling() {
MockAudioBackend backend;
audio_set_backend(&backend);
- synth_init();
- tracker_init();
+ AudioEngine engine;
+ engine.init();
+ engine.load_music_data(&g_tracker_score, g_tracker_samples,
+ g_tracker_sample_assets, g_tracker_samples_count);
// Test 1: Normal tempo (1.0x)
{
@@ -40,9 +42,9 @@ void test_basic_tempo_scaling() {
// Simulate 1 second of physical time
for (int i = 0; i < 10; ++i) {
- float dt = 0.1f; // 100ms physical steps
+ float dt = 0.1f; // 100ms physical steps
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
// After 1 second physical time at 1.0x tempo:
@@ -54,7 +56,7 @@ void test_basic_tempo_scaling() {
// Test 2: Fast tempo (2.0x)
{
backend.clear_events();
- tracker_init(); // Reset tracker
+ engine.reset(); // Reset engine
float music_time = 0.0f;
float tempo_scale = 2.0f;
@@ -62,7 +64,7 @@ void test_basic_tempo_scaling() {
for (int i = 0; i < 10; ++i) {
float dt = 0.1f;
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
// After 1 second physical time at 2.0x tempo:
@@ -74,7 +76,7 @@ void test_basic_tempo_scaling() {
// Test 3: Slow tempo (0.5x)
{
backend.clear_events();
- synth_init();
+ engine.reset();
float music_time = 0.0f;
float tempo_scale = 0.5f;
@@ -82,7 +84,7 @@ void test_basic_tempo_scaling() {
for (int i = 0; i < 10; ++i) {
float dt = 0.1f;
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
// After 1 second physical time at 0.5x tempo:
@@ -91,6 +93,7 @@ void test_basic_tempo_scaling() {
assert(std::abs(music_time - 0.5f) < 0.01f);
}
+ engine.shutdown();
printf(" ✓ Basic tempo scaling works correctly\n");
}
@@ -100,30 +103,32 @@ void test_2x_speedup_reset_trick() {
MockAudioBackend backend;
audio_set_backend(&backend);
- synth_init();
- tracker_init();
+ AudioEngine engine;
+ engine.init();
+ engine.load_music_data(&g_tracker_score, g_tracker_samples,
+ g_tracker_sample_assets, g_tracker_samples_count);
// Scenario: Accelerate to 2.0x, then reset to 1.0x
float music_time = 0.0f;
float tempo_scale = 1.0f;
float physical_time = 0.0f;
- const float dt = 0.1f; // 100ms steps
+ const float dt = 0.1f; // 100ms steps
// Phase 1: Accelerate from 1.0x to 2.0x over 5 seconds
printf(" Phase 1: Accelerating 1.0x → 2.0x\n");
for (int i = 0; i < 50; ++i) {
physical_time += dt;
- tempo_scale = 1.0f + (physical_time / 5.0f); // Linear acceleration
+ tempo_scale = 1.0f + (physical_time / 5.0f); // Linear acceleration
tempo_scale = fminf(tempo_scale, 2.0f);
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
printf(" After 5s physical: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
music_time);
- assert(tempo_scale >= 1.99f); // Should be at 2.0x
+ assert(tempo_scale >= 1.99f); // Should be at 2.0x
// Record state before reset
const float music_time_before_reset = music_time;
@@ -137,7 +142,7 @@ void test_2x_speedup_reset_trick() {
for (int i = 0; i < 20; ++i) {
physical_time += dt;
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
printf(" After reset + 2s: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
@@ -148,6 +153,7 @@ void test_2x_speedup_reset_trick() {
printf(" Music time delta: %.3f (expected ~2.0)\n", music_time_delta);
assert(std::abs(music_time_delta - 2.0f) < 0.1f);
+ engine.shutdown();
printf(" ✓ 2x speed-up reset trick verified\n");
}
@@ -157,8 +163,10 @@ void test_2x_slowdown_reset_trick() {
MockAudioBackend backend;
audio_set_backend(&backend);
- synth_init();
- tracker_init();
+ AudioEngine engine;
+ engine.init();
+ engine.load_music_data(&g_tracker_score, g_tracker_samples,
+ g_tracker_sample_assets, g_tracker_samples_count);
// Scenario: Decelerate to 0.5x, then reset to 1.0x
float music_time = 0.0f;
@@ -171,16 +179,16 @@ void test_2x_slowdown_reset_trick() {
printf(" Phase 1: Decelerating 1.0x → 0.5x\n");
for (int i = 0; i < 50; ++i) {
physical_time += dt;
- tempo_scale = 1.0f - (physical_time / 10.0f); // Linear deceleration
+ tempo_scale = 1.0f - (physical_time / 10.0f); // Linear deceleration
tempo_scale = fmaxf(tempo_scale, 0.5f);
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
printf(" After 5s physical: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
music_time);
- assert(tempo_scale <= 0.51f); // Should be at 0.5x
+ assert(tempo_scale <= 0.51f); // Should be at 0.5x
// Record state before reset
const float music_time_before_reset = music_time;
@@ -193,7 +201,7 @@ void test_2x_slowdown_reset_trick() {
for (int i = 0; i < 20; ++i) {
physical_time += dt;
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
printf(" After reset + 2s: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
@@ -204,6 +212,7 @@ void test_2x_slowdown_reset_trick() {
printf(" Music time delta: %.3f (expected ~2.0)\n", music_time_delta);
assert(std::abs(music_time_delta - 2.0f) < 0.1f);
+ engine.shutdown();
printf(" ✓ 2x slow-down reset trick verified\n");
}
@@ -213,8 +222,10 @@ void test_pattern_density_swap() {
MockAudioBackend backend;
audio_set_backend(&backend);
- synth_init();
- tracker_init();
+ AudioEngine engine;
+ engine.init();
+ engine.load_music_data(&g_tracker_score, g_tracker_samples,
+ g_tracker_sample_assets, g_tracker_samples_count);
// Simulate: sparse pattern → accelerate → reset + dense pattern
float music_time = 0.0f;
@@ -224,7 +235,7 @@ void test_pattern_density_swap() {
printf(" Phase 1: Sparse pattern, normal tempo\n");
for (float t = 0.0f; t < 3.0f; t += 0.1f) {
music_time += 0.1f * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
const size_t sparse_events = backend.get_events().size();
printf(" Events during sparse phase: %zu\n", sparse_events);
@@ -234,7 +245,7 @@ void test_pattern_density_swap() {
tempo_scale = 2.0f;
for (float t = 0.0f; t < 2.0f; t += 0.1f) {
music_time += 0.1f * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
const size_t events_at_2x = backend.get_events().size() - sparse_events;
printf(" Additional events during 2.0x: %zu\n", events_at_2x);
@@ -249,7 +260,7 @@ void test_pattern_density_swap() {
const size_t events_before_reset_phase = backend.get_events().size();
for (float t = 0.0f; t < 2.0f; t += 0.1f) {
music_time += 0.1f * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
}
const size_t events_after_reset = backend.get_events().size();
@@ -259,6 +270,7 @@ void test_pattern_density_swap() {
// Verify patterns triggered throughout
assert(backend.get_events().size() > 0);
+ engine.shutdown();
printf(" ✓ Pattern density swap points verified\n");
}
@@ -268,14 +280,16 @@ void test_continuous_acceleration() {
MockAudioBackend backend;
audio_set_backend(&backend);
- synth_init();
- tracker_init();
+ AudioEngine engine;
+ engine.init();
+ engine.load_music_data(&g_tracker_score, g_tracker_samples,
+ g_tracker_sample_assets, g_tracker_samples_count);
float music_time = 0.0f;
float tempo_scale = 0.5f;
float physical_time = 0.0f;
- const float dt = 0.05f; // 50ms steps for smoother curve
+ const float dt = 0.05f; // 50ms steps for smoother curve
// Accelerate from 0.5x to 2.0x over 10 seconds
printf(" Accelerating 0.5x → 2.0x over 10 seconds\n");
@@ -285,12 +299,12 @@ void test_continuous_acceleration() {
for (int i = 0; i < 200; ++i) {
physical_time += dt;
- float progress = physical_time / 10.0f; // 0.0 to 1.0
+ float progress = physical_time / 10.0f; // 0.0 to 1.0
tempo_scale = min_tempo + progress * (max_tempo - min_tempo);
tempo_scale = fmaxf(min_tempo, fminf(max_tempo, tempo_scale));
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
// Log at key points
if (i % 50 == 0) {
@@ -305,12 +319,14 @@ void test_continuous_acceleration() {
assert(tempo_scale >= 1.99f);
// Verify music_time progressed correctly
- // Integral of (0.5 + 1.5t/10) from 0 to 10 = 0.5*10 + 1.5*10²/(2*10) = 5 + 7.5 = 12.5
+ // Integral of (0.5 + 1.5t/10) from 0 to 10 = 0.5*10 + 1.5*10²/(2*10) = 5
+ // + 7.5 = 12.5
const float expected_music_time = 12.5f;
printf(" Expected music_time: %.3f, actual: %.3f\n", expected_music_time,
music_time);
assert(std::abs(music_time - expected_music_time) < 0.5f);
+ engine.shutdown();
printf(" ✓ Continuous acceleration verified\n");
}
@@ -320,8 +336,10 @@ void test_oscillating_tempo() {
MockAudioBackend backend;
audio_set_backend(&backend);
- synth_init();
- tracker_init();
+ AudioEngine engine;
+ engine.init();
+ engine.load_music_data(&g_tracker_score, g_tracker_samples,
+ g_tracker_sample_assets, g_tracker_samples_count);
float music_time = 0.0f;
float physical_time = 0.0f;
@@ -336,7 +354,7 @@ void test_oscillating_tempo() {
float tempo_scale = 1.0f + 0.2f * sinf(physical_time * 2.0f);
music_time += dt * tempo_scale;
- tracker_update(music_time);
+ engine.update(music_time);
if (i % 25 == 0) {
printf(" t=%.2fs: tempo=%.3fx, music_time=%.3f\n", physical_time,
@@ -344,14 +362,15 @@ void test_oscillating_tempo() {
}
}
- // After oscillation, music_time should be approximately equal to physical_time
- // (since average tempo is 1.0x)
+ // After oscillation, music_time should be approximately equal to
+ // physical_time (since average tempo is 1.0x)
printf(" Final: physical_time=%.2fs, music_time=%.3f (expected ~%.2f)\n",
physical_time, music_time, physical_time);
// Allow some tolerance for integral error
assert(std::abs(music_time - physical_time) < 0.5f);
+ engine.shutdown();
printf(" ✓ Oscillating tempo verified\n");
}