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| author | skal <pascal.massimino@gmail.com> | 2026-01-28 02:32:22 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-28 02:32:22 +0100 |
| commit | 96bfc344ce9098681ff739cd7ed0a1d1f8ba54df (patch) | |
| tree | f6a9b341fe2c45e14a7bea1ae1b64caf474dbe89 /src/tests/test_synth.cc | |
| parent | 03276daa14d53ba3c904bca1d3607305f1cabe89 (diff) | |
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
The build was stripping all strings, including critical shader entry points ('vs_main', 'fs_main'), causing a runtime panic.
Introduced for optional debug labels (which are stripped) and restored to always return the string content for functional requirements.
Diffstat (limited to 'src/tests/test_synth.cc')
0 files changed, 0 insertions, 0 deletions
