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authorskal <pascal.massimino@gmail.com>2026-02-06 10:25:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 10:25:04 +0100
commit83f34fb955524c09b7f3e124b97c3d4feef02a0c (patch)
tree65c7e2621ec806993fc717a22ba1688fd8b66d62 /src/tests/test_spectral_brush.cc
parent34b88141c44b7b7ea56f160d755de1d17c79e882 (diff)
docs: Update documentation for completed build optimization (Task C)
Updated documentation to reflect completed build system improvements: TODO.md: - Moved Task C to 'Recently Completed (February 6, 2026)' section - Documented header split (asset_manager_dcl/core/utils) - Documented asset dependency tracking (42 demo + 17 test assets) - Noted 58% performance improvement and critical correctness bug fix - Removed Task C from 'Critical Fixes' section (completed) PROJECT_CONTEXT.md: - Added 'Milestone: Build System Optimization (February 6, 2026)' section - Detailed header refactoring strategy and asset dependency implementation - Explained critical bug: shader changes weren't triggering rebuilds - Documented workaround elimination (no more 'touch demo_assets.txt') HOWTO.md: - Added 'Build System Notes' section after developer build instructions - Explained incremental build behavior and asset tracking - Documented header organization (dcl/core/utils) for developers - Clarified that all asset types (.wgsl, .spec, .obj) are tracked All documentation now accurately reflects current build system state. Ready to begin next task: Spectrogram Editor (HTML).
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