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authorskal <pascal.massimino@gmail.com>2026-02-02 17:41:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 17:41:03 +0100
commitdd8203877476993541a2c0e743a5d636fa6ea275 (patch)
tree6d8fa0fcf9b97bff31cd5627fd9624ae4e2516d5 /src/tests/test_shader_composer.cc
parent6847a7e1b54c9f76feef0c4110a897600983416e (diff)
feat(test): Add comprehensive math and shader composer tests
- Implemented test_shader_composer.cc to verify WGSL snippet assembly. - Expanded test_maths.cc with rigorous matrix inversion and transposition checks. - Verified that A * inv(A) equals Identity for various TRS combinations. - Updated CMakeLists.txt to include the new test targets.
Diffstat (limited to 'src/tests/test_shader_composer.cc')
-rw-r--r--src/tests/test_shader_composer.cc38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc
new file mode 100644
index 0000000..4a5cb8b
--- /dev/null
+++ b/src/tests/test_shader_composer.cc
@@ -0,0 +1,38 @@
+// This file is part of the 64k demo project.
+// It tests the ShaderComposer utility.
+
+#include "gpu/effects/shader_composer.h"
+#include <cassert>
+#include <iostream>
+#include <string>
+
+void test_composition() {
+ std::cout << "Testing Shader Composition..." << std::endl;
+ auto& sc = ShaderComposer::Get();
+
+ sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }");
+ sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }");
+
+ std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }";
+ std::string result = sc.Compose({"math", "util"}, main_code);
+
+ // Verify order and presence
+ assert(result.find("Snippet: math") != std::string::npos);
+ assert(result.find("Snippet: util") != std::string::npos);
+ assert(result.find("Main Code") != std::string::npos);
+
+ size_t pos_math = result.find("Snippet: math");
+ size_t pos_util = result.find("Snippet: util");
+ size_t pos_main = result.find("Main Code");
+
+ assert(pos_math < pos_util);
+ assert(pos_util < pos_main);
+
+ std::cout << "Composition logic verified." << std::endl;
+}
+
+int main() {
+ test_composition();
+ std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl;
+ return 0;
+}