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authorskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
commitdf39c7e3efa70376fac579b178c803eb319d517f (patch)
tree35ef2f2b1b0faa210186cd54c3796d4753aa8710 /src/tests/test_noise_functions.cc
parent538767bcf85c0d269b090434383f7499167af566 (diff)
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
Fixed critical validation errors caused by WGSL vec3<f32> alignment mismatches. Root cause: - WGSL vec3<f32> has 16-byte alignment (not 12 bytes) - Using vec3 for padding created unpredictable struct layouts - C++ struct size != WGSL struct size → validation errors Solution: - Changed circle_mask_compute.wgsl EffectParams padding - Replaced _pad: vec3<f32> with three separate f32 fields - Now both C++ and WGSL calculate 16 bytes consistently Results: - demo64k: 0 WebGPU validation errors - Test suite: 32/33 passing (97%) - All shader compilation tests passing Files modified: - assets/final/shaders/circle_mask_compute.wgsl - TODO.md (updated task status) - PROJECT_CONTEXT.md (updated test results) - HANDOFF_2026-02-09_UniformAlignment.md (technical writeup) Note: DemoEffectsTest failure is unrelated (wgpu_native library bug) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/test_noise_functions.cc')
-rw-r--r--src/tests/test_noise_functions.cc28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/tests/test_noise_functions.cc b/src/tests/test_noise_functions.cc
index bdb42c9..f8dfc93 100644
--- a/src/tests/test_noise_functions.cc
+++ b/src/tests/test_noise_functions.cc
@@ -11,7 +11,8 @@
// Test that noise shader can be loaded and composed
static bool test_noise_shader_loading() {
- const char* noise_shader = (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE);
+ const char* noise_shader =
+ (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE);
if (!noise_shader) {
fprintf(stderr, "FAILED: Could not load noise shader asset\n");
return false;
@@ -19,17 +20,17 @@ static bool test_noise_shader_loading() {
// Check for key function signatures
const char* expected_funcs[] = {
- "fn hash_1f(x: f32) -> f32",
- "fn hash_2f(p: vec2<f32>) -> f32",
- "fn hash_3f(p: vec3<f32>) -> f32",
- "fn hash_2f_2f(p: vec2<f32>) -> vec2<f32>",
- "fn hash_3f_3f(p: vec3<f32>) -> vec3<f32>",
- "fn hash_1u(p: u32) -> f32",
- "fn noise_2d(p: vec2<f32>) -> f32",
- "fn noise_3d(p: vec3<f32>) -> f32",
- "fn gyroid(p: vec3<f32>) -> f32",
- "fn fbm_2d(p: vec2<f32>, octaves: i32) -> f32",
- "fn fbm_3d(p: vec3<f32>, octaves: i32) -> f32",
+ "fn hash_1f(x: f32) -> f32",
+ "fn hash_2f(p: vec2<f32>) -> f32",
+ "fn hash_3f(p: vec3<f32>) -> f32",
+ "fn hash_2f_2f(p: vec2<f32>) -> vec2<f32>",
+ "fn hash_3f_3f(p: vec3<f32>) -> vec3<f32>",
+ "fn hash_1u(p: u32) -> f32",
+ "fn noise_2d(p: vec2<f32>) -> f32",
+ "fn noise_3d(p: vec3<f32>) -> f32",
+ "fn gyroid(p: vec3<f32>) -> f32",
+ "fn fbm_2d(p: vec2<f32>, octaves: i32) -> f32",
+ "fn fbm_3d(p: vec3<f32>, octaves: i32) -> f32",
};
int func_count = sizeof(expected_funcs) / sizeof(expected_funcs[0]);
@@ -50,7 +51,8 @@ static bool test_noise_composition() {
// Debug: Check if noise asset can be loaded
size_t noise_size = 0;
- const char* noise_data = (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE, &noise_size);
+ const char* noise_data =
+ (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE, &noise_size);
if (!noise_data) {
fprintf(stderr, "FAILED: Could not load ASSET_SHADER_MATH_NOISE\n");
return false;