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authorskal <pascal.massimino@gmail.com>2026-02-06 22:53:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 22:53:29 +0100
commit0c98c830b382d66c420524ff395e12164a566dd8 (patch)
treedc80376bd0f0a492b7a74037ae84a926af18bf15 /src/tests/test_math_utils.cc
parent64145080cddbc0fe9fec7159e9ffdedca48ae9be (diff)
feat(spectral_editor): Add cursor-centered zoom and pan with mouse wheel
Implemented zoom and pan system for the spectral editor: Core Features: - Viewport offset system (viewportOffsetX, viewportOffsetY) for panning - Three wheel interaction modes: * Ctrl/Cmd + wheel: Cursor-centered zoom (both axes) * Shift + wheel: Horizontal pan * Normal wheel: Vertical pan - Zoom range: 0.5-20.0x horizontal, 0.1-5.0x vertical - Zoom factor: 0.9/1.1 per wheel notch (10% change) Technical Implementation: - Calculate data position under cursor before zoom - Apply zoom to pixelsPerFrame and pixelsPerBin - Adjust viewport offsets to keep cursor position stable - Clamp offsets to valid ranges (0 to max content size) - Updated all coordinate conversion functions (screenToSpectrogram, spectrogramToScreen) - Updated playhead rendering with visibility check - Reset viewport offsets on file load Algorithm (cursor-centered zoom): 1. Calculate frame and frequency under cursor: pos = (screen + offset) / scale 2. Apply zoom: scale *= zoomFactor 3. Adjust offset: offset = pos * scale - screen 4. Clamp offset to [0, maxOffset] This matches the zoom behavior of the timeline editor, adapted for 2D spectrogram display. handoff(Claude): Spectral editor zoom implementation complete
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