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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
| commit | bd939acdf750181ef0e1a612b445da4c15077c85 (patch) | |
| tree | 028401c762b0436d9a5de1aa656ab35ba6445674 /src/tests/test_effect_base.cc | |
| parent | f2963ac821a3af1c54002ba13944552166956d04 (diff) | |
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format}
- Updated Effect/PostProcessEffect to take const GpuContext&
- Updated all 19 effect implementations
- Updated MainSequence.init() and LoadTimeline() signatures
- Updated generated timeline files
- Updated all test files
- Added gpu_get_context() accessor and fixture.ctx() helper
Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts.
All targets build successfully.
Diffstat (limited to 'src/tests/test_effect_base.cc')
| -rw-r--r-- | src/tests/test_effect_base.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/tests/test_effect_base.cc b/src/tests/test_effect_base.cc index bc837be..8180535 100644 --- a/src/tests/test_effect_base.cc +++ b/src/tests/test_effect_base.cc @@ -73,7 +73,7 @@ static void test_effect_construction() { // Create FlashEffect (simple post-process effect) auto effect = std::make_shared<FlashEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(!effect->is_initialized && "Effect should not be initialized yet"); @@ -92,11 +92,11 @@ static void test_effect_initialization() { // Create MainSequence (use init_test for test environment) MainSequence main_seq; - main_seq.init_test(fixture.device(), fixture.queue(), fixture.format()); + main_seq.init_test(fixture.ctx()); // Create FlashEffect auto effect = std::make_shared<FlashEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(!effect->is_initialized && "Effect should not be initialized yet"); @@ -123,14 +123,14 @@ static void test_sequence_add_effect() { } MainSequence main_seq; - main_seq.init_test(fixture.device(), fixture.queue(), fixture.format()); + main_seq.init_test(fixture.ctx()); // Create sequence auto seq = std::make_shared<Sequence>(); // Create effect auto effect = std::make_shared<FlashEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(!effect->is_initialized && "Effect should not be initialized before Sequence::init()"); @@ -156,11 +156,11 @@ static void test_sequence_activation() { } MainSequence main_seq; - main_seq.init_test(fixture.device(), fixture.queue(), fixture.format()); + main_seq.init_test(fixture.ctx()); auto seq = std::make_shared<Sequence>(); auto effect = std::make_shared<FlashEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); // Effect active from 5.0 to 10.0 seconds seq->add_effect(effect, 5.0f, 10.0f, 0); |
