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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
| commit | bd939acdf750181ef0e1a612b445da4c15077c85 (patch) | |
| tree | 028401c762b0436d9a5de1aa656ab35ba6445674 /src/tests/test_demo_effects.cc | |
| parent | f2963ac821a3af1c54002ba13944552166956d04 (diff) | |
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format}
- Updated Effect/PostProcessEffect to take const GpuContext&
- Updated all 19 effect implementations
- Updated MainSequence.init() and LoadTimeline() signatures
- Updated generated timeline files
- Updated all test files
- Added gpu_get_context() accessor and fixture.ctx() helper
Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts.
All targets build successfully.
Diffstat (limited to 'src/tests/test_demo_effects.cc')
| -rw-r--r-- | src/tests/test_demo_effects.cc | 52 |
1 files changed, 20 insertions, 32 deletions
diff --git a/src/tests/test_demo_effects.cc b/src/tests/test_demo_effects.cc index 3292c9c..ec1d68c 100644 --- a/src/tests/test_demo_effects.cc +++ b/src/tests/test_demo_effects.cc @@ -79,34 +79,28 @@ static void test_post_process_effects() { } MainSequence main_seq; - main_seq.init_test(fixture.device(), fixture.queue(), fixture.format()); + main_seq.init_test(fixture.ctx()); // Test each post-process effect std::vector<std::pair<const char*, std::shared_ptr<Effect>>> effects = { {"FlashEffect", - std::make_shared<FlashEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<FlashEffect>(fixture.ctx())}, {"PassthroughEffect", - std::make_shared<PassthroughEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<PassthroughEffect>(fixture.ctx())}, {"GaussianBlurEffect", - std::make_shared<GaussianBlurEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<GaussianBlurEffect>(fixture.ctx())}, {"ChromaAberrationEffect", std::make_shared<ChromaAberrationEffect>( - fixture.device(), fixture.queue(), fixture.format())}, + fixture.ctx())}, {"DistortEffect", - std::make_shared<DistortEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<DistortEffect>(fixture.ctx())}, {"SolarizeEffect", - std::make_shared<SolarizeEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<SolarizeEffect>(fixture.ctx())}, {"FadeEffect", - std::make_shared<FadeEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<FadeEffect>(fixture.ctx())}, {"ThemeModulationEffect", std::make_shared<ThemeModulationEffect>( - fixture.device(), fixture.queue(), fixture.format())}, + fixture.ctx())}, }; int passed = 0; @@ -146,28 +140,22 @@ static void test_scene_effects() { } MainSequence main_seq; - main_seq.init_test(fixture.device(), fixture.queue(), fixture.format()); + main_seq.init_test(fixture.ctx()); // Test each scene effect std::vector<std::pair<const char*, std::shared_ptr<Effect>>> effects = { {"HeptagonEffect", - std::make_shared<HeptagonEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<HeptagonEffect>(fixture.ctx())}, {"ParticlesEffect", - std::make_shared<ParticlesEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<ParticlesEffect>(fixture.ctx())}, {"ParticleSprayEffect", - std::make_shared<ParticleSprayEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<ParticleSprayEffect>(fixture.ctx())}, {"MovingEllipseEffect", - std::make_shared<MovingEllipseEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<MovingEllipseEffect>(fixture.ctx())}, {"FlashCubeEffect", - std::make_shared<FlashCubeEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<FlashCubeEffect>(fixture.ctx())}, {"Hybrid3DEffect", - std::make_shared<Hybrid3DEffect>(fixture.device(), fixture.queue(), - fixture.format())}, + std::make_shared<Hybrid3DEffect>(fixture.ctx())}, }; int passed = 0; @@ -215,20 +203,20 @@ static void test_effect_type_classification() { // Post-process effects should return true auto flash = std::make_shared<FlashEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(flash->is_post_process() && "FlashEffect should be post-process"); auto blur = std::make_shared<GaussianBlurEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(blur->is_post_process() && "GaussianBlurEffect should be post-process"); // Scene effects should return false auto heptagon = std::make_shared<HeptagonEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(!heptagon->is_post_process() && "HeptagonEffect should NOT be post-process"); auto particles = std::make_shared<ParticlesEffect>( - fixture.device(), fixture.queue(), fixture.format()); + fixture.ctx()); assert(!particles->is_post_process() && "ParticlesEffect should NOT be post-process"); |
