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authorskal <pascal.massimino@gmail.com>2026-02-05 20:18:28 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 20:18:28 +0100
commit12816810855883472ecab454f9c0d08d66f0ae52 (patch)
tree37e294d82cfe7c6cb887ed774268e6243fae0c77 /src/tests/test_dct.cc
parent3ba0d20354a67b9fc62d29d13bc283c18130bbb9 (diff)
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
SUMMARY ======= Successfully completed comprehensive 4-phase refactor of audio subsystem to eliminate fragile initialization order dependency between synth and tracker. This addresses long-standing architectural fragility where tracker required synth to be initialized first or spectrograms would be cleared. IMPLEMENTATION ============== Phase 1: Design & Prototype - Created AudioEngine class as unified audio subsystem manager - Created SpectrogramResourceManager for lazy resource loading - Manages synth, tracker, and resource lifecycle - Comprehensive test suite (test_audio_engine.cc) Phase 2: Test Migration - Migrated all tracker tests to use AudioEngine - Updated: test_tracker.cc, test_tracker_timing.cc, test_variable_tempo.cc, test_wav_dump.cc - Pattern: Replace synth_init() + tracker_init() with engine.init() - All 20 tests pass (100% pass rate) Phase 3: Production Integration - Fixed pre-existing demo crash (procedural texture loading) - Updated flash_cube_effect.cc and hybrid_3d_effect.cc - Migrated main.cc to use AudioEngine - Replaced tracker_update() calls with engine.update() Phase 4: Cleanup & Documentation - Removed synth_init() call from audio_init() (backwards compatibility) - Added AudioEngine usage guide to HOWTO.md - Added audio initialization protocols to CONTRIBUTING.md - Binary size verification: <500 bytes overhead (acceptable) RESULTS ======= ✅ All 20 tests pass (100% pass rate) ✅ Demo runs successfully with audio and visuals ✅ Initialization order fragility eliminated ✅ Binary size impact minimal (<500 bytes) ✅ Clear documentation for future development ✅ No backwards compatibility issues DOCUMENTATION UPDATES ===================== - Updated TODO.md: Moved Task #56 to "Recently Completed" - Updated PROJECT_CONTEXT.md: Added AudioEngine milestone - Updated HOWTO.md: Added "Audio System" section with usage examples - Updated CONTRIBUTING.md: Added audio initialization protocols CODE FORMATTING =============== Applied clang-format to all source files per project standards. FILES CREATED ============= - src/audio/audio_engine.h (new) - src/audio/audio_engine.cc (new) - src/audio/spectrogram_resource_manager.h (new) - src/audio/spectrogram_resource_manager.cc (new) - src/tests/test_audio_engine.cc (new) KEY FILES MODIFIED ================== - src/main.cc (migrated to AudioEngine) - src/audio/audio.cc (removed backwards compatibility) - All tracker test files (migrated to AudioEngine) - doc/HOWTO.md (added usage guide) - doc/CONTRIBUTING.md (added protocols) - TODO.md (marked complete) - PROJECT_CONTEXT.md (added milestone) TECHNICAL DETAILS ================= AudioEngine Design Philosophy: - Manages initialization order (synth before tracker) - Owns SpectrogramResourceManager for lazy loading - Does NOT wrap every synth API - direct calls remain valid - Provides lifecycle management, not a complete facade What to Use AudioEngine For: - Initialization: engine.init() instead of separate init calls - Updates: engine.update(music_time) instead of tracker_update() - Cleanup: engine.shutdown() for proper teardown - Seeking: engine.seek(time) for timeline navigation (debug only) Direct Synth API Usage (Still Valid): - synth_register_spectrogram() - Register samples - synth_trigger_voice() - Trigger playback - synth_get_output_peak() - Get audio levels - synth_render() - Low-level rendering SIZE IMPACT ANALYSIS ==================== Debug build: 6.2MB Size-optimized build: 5.0MB Stripped build: 5.0MB AudioEngine overhead: <500 bytes (0.01% of total) BACKWARD COMPATIBILITY ====================== No breaking changes. Tests that need low-level control can still call synth_init() directly. AudioEngine is the recommended pattern for production code and tests requiring both synth and tracker. handoff(Claude): Task #56 COMPLETE - All 4 phases finished. Audio initialization is now robust, well-documented, and properly tested. The fragile initialization order dependency has been eliminated. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/test_dct.cc')
-rw-r--r--src/tests/test_dct.cc57
1 files changed, 29 insertions, 28 deletions
diff --git a/src/tests/test_dct.cc b/src/tests/test_dct.cc
index b40f392..89b7964 100644
--- a/src/tests/test_dct.cc
+++ b/src/tests/test_dct.cc
@@ -2,42 +2,43 @@
// It tests the DCT implementation for correctness and coverage.
#include "audio/dct.h"
-#include <vector>
-#include <cmath>
#include <cassert>
-#include <iostream>
+#include <cmath>
#include <cstdlib>
+#include <iostream>
+#include <vector>
void test_fdct_idct() {
- float input[DCT_SIZE];
- float freq[DCT_SIZE];
- float output[DCT_SIZE];
+ float input[DCT_SIZE];
+ float freq[DCT_SIZE];
+ float output[DCT_SIZE];
+
+ // Initialize with random data
+ srand(12345); // Fixed seed for reproducibility
+ for (int i = 0; i < DCT_SIZE; ++i) {
+ input[i] = (float)rand() / RAND_MAX * 2.0f - 1.0f;
+ }
- // Initialize with random data
- srand(12345); // Fixed seed for reproducibility
- for (int i = 0; i < DCT_SIZE; ++i) {
- input[i] = (float)rand() / RAND_MAX * 2.0f - 1.0f;
- }
+ fdct_512(input, freq);
+ idct_512(freq, output);
- fdct_512(input, freq);
- idct_512(freq, output);
+ // Verify reconstruction
+ float max_error = 0.0f;
+ for (int i = 0; i < DCT_SIZE; ++i) {
+ float err = std::abs(input[i] - output[i]);
+ if (err > max_error)
+ max_error = err;
+ }
+ std::cout << "Max reconstruction error: " << max_error << std::endl;
- // Verify reconstruction
- float max_error = 0.0f;
- for (int i = 0; i < DCT_SIZE; ++i) {
- float err = std::abs(input[i] - output[i]);
- if (err > max_error) max_error = err;
- }
- std::cout << "Max reconstruction error: " << max_error << std::endl;
-
- // Allow some error due to float precision and iterative sum
- // 512 sums can accumulate error.
- assert(max_error < 1e-4f);
+ // Allow some error due to float precision and iterative sum
+ // 512 sums can accumulate error.
+ assert(max_error < 1e-4f);
}
int main() {
- std::cout << "Running DCT tests..." << std::endl;
- test_fdct_idct();
- std::cout << "DCT tests PASSED" << std::endl;
- return 0;
+ std::cout << "Running DCT tests..." << std::endl;
+ test_fdct_idct();
+ std::cout << "DCT tests PASSED" << std::endl;
+ return 0;
}