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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 18:56:47 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 18:56:47 +0100 |
| commit | e3ef115804b46e8bfc594987b04b1059aed5e002 (patch) | |
| tree | 3670f718ee23cf34e94984568900eac23022d1f0 /src/tests/test_assets.cc | |
| parent | 7fab8880cca269621cd32610b22f2820567771f2 (diff) | |
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
- Fixed test_sequence by restoring MainSequence::init_test for mocking.
- Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols.
- standardizing Effect constructor signature for seq_compiler compatibility.
- Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX.
- Updated MainSequence to support depth buffer for 3D elements.
- Formatted all source files with clang-format.
Diffstat (limited to 'src/tests/test_assets.cc')
| -rw-r--r-- | src/tests/test_assets.cc | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/tests/test_assets.cc b/src/tests/test_assets.cc index dd77b73..c7d41e5 100644 --- a/src/tests/test_assets.cc +++ b/src/tests/test_assets.cc @@ -51,11 +51,13 @@ int main() { // Test procedural asset printf("\nRunning Procedural Asset test...\n"); size_t proc_size = 0; - const uint8_t* proc_data_1 = GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); + const uint8_t* proc_data_1 = + GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); assert(proc_data_1 != nullptr); assert(proc_size == 256 * 256 * 4); // 256x256 RGBA8 - - // Verify first few bytes are not all zero (noise should produce non-zero data) + + // Verify first few bytes are not all zero (noise should produce non-zero + // data) bool non_zero_data = false; for (size_t i = 0; i < 16; ++i) { // Check first 16 bytes if (proc_data_1[i] != 0) { @@ -69,10 +71,12 @@ int main() { // Test DropAsset for procedural asset and re-generation DropAsset(AssetId::ASSET_PROC_NOISE_256, proc_data_1); // After dropping, GetAsset should generate new data - const uint8_t* proc_data_2 = GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); + const uint8_t* proc_data_2 = + GetAsset(AssetId::ASSET_PROC_NOISE_256, &proc_size); assert(proc_data_2 != nullptr); - // assert(proc_data_1 != proc_data_2); // Removed: Allocator might reuse the same address - + // assert(proc_data_1 != proc_data_2); // Removed: Allocator might reuse the + // same address + // Verify content again to ensure it was re-generated correctly non_zero_data = false; for (size_t i = 0; i < 16; ++i) { |
