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| author | skal <pascal.massimino@gmail.com> | 2026-02-03 08:23:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 08:23:00 +0100 |
| commit | dd849f36c09d08c4cd7a66348232206032455700 (patch) | |
| tree | bb78fa259b504cb440a1aa96ff73ae34805981c4 /src/tests/test_3d_render.cc | |
| parent | f9b91fac0f4611bd344eb57c8596b2da04926d02 (diff) | |
fix: Resolve shader initialization crashes and build errors
Fixes crashes in demo64k and test_3d_render caused by uninitialized ShaderComposer. Moves InitShaderComposer() call before effect initialization in gpu.cc and adds explicit call in test_3d_render.cc. Also fixes include paths for generated assets.h in multiple files.
Diffstat (limited to 'src/tests/test_3d_render.cc')
| -rw-r--r-- | src/tests/test_3d_render.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index e1762ed..cc7dce6 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -6,6 +6,7 @@ #include "3d/renderer.h" #include "3d/scene.h" #include "gpu/texture_manager.h" +#include "gpu/effects/shaders.h" #include "platform.h" #include "procedural/generator.h" #include <cmath> @@ -211,6 +212,8 @@ int main(int argc, char** argv) { // The test's own WGPU init sequence init_wgpu(&platform_state); + InitShaderComposer(); + g_renderer.init(g_device, g_queue, g_format); g_renderer.resize(platform_state.width, platform_state.height); |
