From dd849f36c09d08c4cd7a66348232206032455700 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 3 Feb 2026 08:23:00 +0100 Subject: fix: Resolve shader initialization crashes and build errors Fixes crashes in demo64k and test_3d_render caused by uninitialized ShaderComposer. Moves InitShaderComposer() call before effect initialization in gpu.cc and adds explicit call in test_3d_render.cc. Also fixes include paths for generated assets.h in multiple files. --- src/tests/test_3d_render.cc | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/tests/test_3d_render.cc') diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index e1762ed..cc7dce6 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -6,6 +6,7 @@ #include "3d/renderer.h" #include "3d/scene.h" #include "gpu/texture_manager.h" +#include "gpu/effects/shaders.h" #include "platform.h" #include "procedural/generator.h" #include @@ -211,6 +212,8 @@ int main(int argc, char** argv) { // The test's own WGPU init sequence init_wgpu(&platform_state); + InitShaderComposer(); + g_renderer.init(g_device, g_queue, g_format); g_renderer.resize(platform_state.width, platform_state.height); -- cgit v1.2.3