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authorskal <pascal.massimino@gmail.com>2026-02-05 20:18:28 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 20:18:28 +0100
commit12816810855883472ecab454f9c0d08d66f0ae52 (patch)
tree37e294d82cfe7c6cb887ed774268e6243fae0c77 /src/tests/test_3d.cc
parent3ba0d20354a67b9fc62d29d13bc283c18130bbb9 (diff)
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
SUMMARY ======= Successfully completed comprehensive 4-phase refactor of audio subsystem to eliminate fragile initialization order dependency between synth and tracker. This addresses long-standing architectural fragility where tracker required synth to be initialized first or spectrograms would be cleared. IMPLEMENTATION ============== Phase 1: Design & Prototype - Created AudioEngine class as unified audio subsystem manager - Created SpectrogramResourceManager for lazy resource loading - Manages synth, tracker, and resource lifecycle - Comprehensive test suite (test_audio_engine.cc) Phase 2: Test Migration - Migrated all tracker tests to use AudioEngine - Updated: test_tracker.cc, test_tracker_timing.cc, test_variable_tempo.cc, test_wav_dump.cc - Pattern: Replace synth_init() + tracker_init() with engine.init() - All 20 tests pass (100% pass rate) Phase 3: Production Integration - Fixed pre-existing demo crash (procedural texture loading) - Updated flash_cube_effect.cc and hybrid_3d_effect.cc - Migrated main.cc to use AudioEngine - Replaced tracker_update() calls with engine.update() Phase 4: Cleanup & Documentation - Removed synth_init() call from audio_init() (backwards compatibility) - Added AudioEngine usage guide to HOWTO.md - Added audio initialization protocols to CONTRIBUTING.md - Binary size verification: <500 bytes overhead (acceptable) RESULTS ======= ✅ All 20 tests pass (100% pass rate) ✅ Demo runs successfully with audio and visuals ✅ Initialization order fragility eliminated ✅ Binary size impact minimal (<500 bytes) ✅ Clear documentation for future development ✅ No backwards compatibility issues DOCUMENTATION UPDATES ===================== - Updated TODO.md: Moved Task #56 to "Recently Completed" - Updated PROJECT_CONTEXT.md: Added AudioEngine milestone - Updated HOWTO.md: Added "Audio System" section with usage examples - Updated CONTRIBUTING.md: Added audio initialization protocols CODE FORMATTING =============== Applied clang-format to all source files per project standards. FILES CREATED ============= - src/audio/audio_engine.h (new) - src/audio/audio_engine.cc (new) - src/audio/spectrogram_resource_manager.h (new) - src/audio/spectrogram_resource_manager.cc (new) - src/tests/test_audio_engine.cc (new) KEY FILES MODIFIED ================== - src/main.cc (migrated to AudioEngine) - src/audio/audio.cc (removed backwards compatibility) - All tracker test files (migrated to AudioEngine) - doc/HOWTO.md (added usage guide) - doc/CONTRIBUTING.md (added protocols) - TODO.md (marked complete) - PROJECT_CONTEXT.md (added milestone) TECHNICAL DETAILS ================= AudioEngine Design Philosophy: - Manages initialization order (synth before tracker) - Owns SpectrogramResourceManager for lazy loading - Does NOT wrap every synth API - direct calls remain valid - Provides lifecycle management, not a complete facade What to Use AudioEngine For: - Initialization: engine.init() instead of separate init calls - Updates: engine.update(music_time) instead of tracker_update() - Cleanup: engine.shutdown() for proper teardown - Seeking: engine.seek(time) for timeline navigation (debug only) Direct Synth API Usage (Still Valid): - synth_register_spectrogram() - Register samples - synth_trigger_voice() - Trigger playback - synth_get_output_peak() - Get audio levels - synth_render() - Low-level rendering SIZE IMPACT ANALYSIS ==================== Debug build: 6.2MB Size-optimized build: 5.0MB Stripped build: 5.0MB AudioEngine overhead: <500 bytes (0.01% of total) BACKWARD COMPATIBILITY ====================== No breaking changes. Tests that need low-level control can still call synth_init() directly. AudioEngine is the recommended pattern for production code and tests requiring both synth and tracker. handoff(Claude): Task #56 COMPLETE - All 4 phases finished. Audio initialization is now robust, well-documented, and properly tested. The fragile initialization order dependency has been eliminated. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/test_3d.cc')
-rw-r--r--src/tests/test_3d.cc31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/tests/test_3d.cc b/src/tests/test_3d.cc
index 90869bf..e0fb2e0 100644
--- a/src/tests/test_3d.cc
+++ b/src/tests/test_3d.cc
@@ -23,14 +23,14 @@ void test_camera() {
assert(near(view.m[14], -10.0f));
// Test Camera::set_look_at
- cam.set_look_at({5, 0, 0}, {0, 0, 0}, {0, 1, 0}); // Look at origin from (5,0,0)
+ cam.set_look_at({5, 0, 0}, {0, 0, 0},
+ {0, 1, 0}); // Look at origin from (5,0,0)
mat4 view_shifted = cam.get_view_matrix();
- // The camera's forward vector (0,0,-1) should now point towards (-1,0,0) in world space.
- // The translation part of the view matrix should be based on -dot(s, eye), -dot(u, eye), dot(f, eye)
- // s = (0,0,-1), u = (0,1,0), f = (-1,0,0)
- // m[12] = -dot({0,0,-1}, {5,0,0}) = 0
- // m[13] = -dot({0,1,0}, {5,0,0}) = 0
- // m[14] = dot({-1,0,0}, {5,0,0}) = -5
+ // The camera's forward vector (0,0,-1) should now point towards (-1,0,0) in
+ // world space. The translation part of the view matrix should be based on
+ // -dot(s, eye), -dot(u, eye), dot(f, eye) s = (0,0,-1), u = (0,1,0), f =
+ // (-1,0,0) m[12] = -dot({0,0,-1}, {5,0,0}) = 0 m[13] = -dot({0,1,0}, {5,0,0})
+ // = 0 m[14] = dot({-1,0,0}, {5,0,0}) = -5
assert(near(view_shifted.m[12], 0.0f));
assert(near(view_shifted.m[13], 0.0f));
assert(near(view_shifted.m[14], -5.0f));
@@ -76,22 +76,27 @@ void test_object_transform() {
mat4 inv_model_t = model_t.inverse();
// Applying inv_model to a translated point should undo the translation.
// Point (5,0,0) should go to (0,0,0)
- vec4 translated_point(5,0,0,1);
- vec4 original_space_t = inv_model_t * vec4(translated_point.x, translated_point.y, translated_point.z, 1.0);
- assert(near(original_space_t.x, 0.0f) && near(original_space_t.y, 0.0f) && near(original_space_t.z, 0.0f));
+ vec4 translated_point(5, 0, 0, 1);
+ vec4 original_space_t =
+ inv_model_t *
+ vec4(translated_point.x, translated_point.y, translated_point.z, 1.0);
+ assert(near(original_space_t.x, 0.0f) && near(original_space_t.y, 0.0f) &&
+ near(original_space_t.z, 0.0f));
// Model matrix with rotation (90 deg Y) and translation (5,0,0)
obj.position = vec3(5, 0, 0);
obj.rotation = quat::from_axis({0, 1, 0}, 1.570796f);
mat4 model_trs = obj.get_model_matrix();
mat4 inv_model_trs = model_trs.inverse();
- // Transform point (1,0,0) (local right) via TRS: Rotates to (0,0,-1), Translates to (5,0,-1)
- vec4 p_trs(1,0,0,1);
+ // Transform point (1,0,0) (local right) via TRS: Rotates to (0,0,-1),
+ // Translates to (5,0,-1)
+ vec4 p_trs(1, 0, 0, 1);
vec4 transformed_p = model_trs * p_trs;
assert(near(transformed_p.x, 5.0f) && near(transformed_p.z, -1.0f));
// Apply inverse to transformed point to get back original point
vec4 original_space_trs = inv_model_trs * transformed_p;
- assert(near(original_space_trs.x, 1.0f) && near(original_space_trs.y, 0.0f) && near(original_space_trs.z, 0.0f));
+ assert(near(original_space_trs.x, 1.0f) && near(original_space_trs.y, 0.0f) &&
+ near(original_space_trs.z, 0.0f));
}
void test_scene() {