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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:13:01 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:13:01 +0100 |
| commit | 1438cfe727adc7b6a5d84c76b0878ed77ef254a8 (patch) | |
| tree | a0493499f5281413b57f677979365fc98e96bac0 /src/tests/gpu | |
| parent | fa7d2d7f3aa40d581ca2ad97e39fe944769ee5a3 (diff) | |
feat: WGSL asset load-from-disk in dev mode
- asset_packer: include WGSL in --disk_load path storage (alongside SPEC/MP3)
- asset_manager: disk-load WGSL assets at runtime when !DEMO_STRIP_ALL
- DemoCodegen: pass ASSET_PACKER_FLAGS to pack_test_assets so test assets
also use disk-load paths in dev mode (fixes pre-existing SPEC/WGSL test failures)
- test_shader_composer: fix stale assertions (fn test_wgsl → fn snippet_a,
correct ordering check)
35/35 tests passing.
handoff(Claude): WGSL disk-loading implemented. Shaders now loaded from disk
in dev mode, enabling hot-reload without rebuild. Tests fixed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/gpu')
| -rw-r--r-- | src/tests/gpu/test_shader_composer.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/tests/gpu/test_shader_composer.cc b/src/tests/gpu/test_shader_composer.cc index 6e0b707..2f87e57 100644 --- a/src/tests/gpu/test_shader_composer.cc +++ b/src/tests/gpu/test_shader_composer.cc @@ -56,11 +56,11 @@ void test_asset_composition() { "fn main() -> f32 { return test_wgsl(); }"; std::string result = sc.Compose({"TEST_WGSL"}, main_code); - assert(result.find("fn test_wgsl()") != std::string::npos); + assert(result.find("fn snippet_a()") != std::string::npos); assert(result.find("fn main()") != std::string::npos); - size_t pos_a = result.find("test_wgsl"); - size_t pos_main = result.find("main"); + size_t pos_a = result.find("snippet_a"); + size_t pos_main = result.find("fn main()"); assert(pos_a < pos_main); |
