diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-14 15:14:25 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-14 15:14:25 +0100 |
| commit | 8ce27b7e15f0fc65c8ee78950c7501660b936178 (patch) | |
| tree | 391f32111b9a30a0156709b6c1ed2fae7b435d57 /src/tests/gpu/test_shader_assets.cc | |
| parent | e38be0dbf5816338ff97e2ee2f9adfff2902dc2b (diff) | |
style: Apply clang-format to codebase
Diffstat (limited to 'src/tests/gpu/test_shader_assets.cc')
| -rw-r--r-- | src/tests/gpu/test_shader_assets.cc | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/tests/gpu/test_shader_assets.cc b/src/tests/gpu/test_shader_assets.cc index 5619a61..7f2811e 100644 --- a/src/tests/gpu/test_shader_assets.cc +++ b/src/tests/gpu/test_shader_assets.cc @@ -70,16 +70,18 @@ int main() { all_passed &= validate_shader(AssetId::ASSET_SHADER_GAUSSIAN_BLUR, "GAUSSIAN_BLUR", {"@vertex", "vs_main", "@fragment", "fs_main"}); - all_passed &= validate_shader(AssetId::ASSET_SHADER_SOLARIZE, "SOLARIZE", - {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); - all_passed &= validate_shader(AssetId::ASSET_SHADER_DISTORT, "DISTORT", - {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); - all_passed &= validate_shader(AssetId::ASSET_SHADER_CHROMA_ABERRATION, - "CHROMA_ABERRATION", - {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); - all_passed &= validate_shader(AssetId::ASSET_SHADER_VIGNETTE, - "VIGNETTE", - {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); + all_passed &= validate_shader( + AssetId::ASSET_SHADER_SOLARIZE, "SOLARIZE", + {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); + all_passed &= validate_shader( + AssetId::ASSET_SHADER_DISTORT, "DISTORT", + {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); + all_passed &= validate_shader( + AssetId::ASSET_SHADER_CHROMA_ABERRATION, "CHROMA_ABERRATION", + {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); + all_passed &= validate_shader( + AssetId::ASSET_SHADER_VIGNETTE, "VIGNETTE", + {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"}); all_passed &= validate_shader(AssetId::ASSET_SHADER_VISUAL_DEBUG, "VISUAL_DEBUG", {"@vertex", "vs_main", "@fragment", "fs_main"}); |
