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authorskal <pascal.massimino@gmail.com>2026-02-14 15:14:25 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 15:14:25 +0100
commit8ce27b7e15f0fc65c8ee78950c7501660b936178 (patch)
tree391f32111b9a30a0156709b6c1ed2fae7b435d57 /src/tests/gpu/test_shader_assets.cc
parente38be0dbf5816338ff97e2ee2f9adfff2902dc2b (diff)
style: Apply clang-format to codebase
Diffstat (limited to 'src/tests/gpu/test_shader_assets.cc')
-rw-r--r--src/tests/gpu/test_shader_assets.cc22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/tests/gpu/test_shader_assets.cc b/src/tests/gpu/test_shader_assets.cc
index 5619a61..7f2811e 100644
--- a/src/tests/gpu/test_shader_assets.cc
+++ b/src/tests/gpu/test_shader_assets.cc
@@ -70,16 +70,18 @@ int main() {
all_passed &=
validate_shader(AssetId::ASSET_SHADER_GAUSSIAN_BLUR, "GAUSSIAN_BLUR",
{"@vertex", "vs_main", "@fragment", "fs_main"});
- all_passed &= validate_shader(AssetId::ASSET_SHADER_SOLARIZE, "SOLARIZE",
- {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
- all_passed &= validate_shader(AssetId::ASSET_SHADER_DISTORT, "DISTORT",
- {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
- all_passed &= validate_shader(AssetId::ASSET_SHADER_CHROMA_ABERRATION,
- "CHROMA_ABERRATION",
- {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
- all_passed &= validate_shader(AssetId::ASSET_SHADER_VIGNETTE,
- "VIGNETTE",
- {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
+ all_passed &= validate_shader(
+ AssetId::ASSET_SHADER_SOLARIZE, "SOLARIZE",
+ {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
+ all_passed &= validate_shader(
+ AssetId::ASSET_SHADER_DISTORT, "DISTORT",
+ {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
+ all_passed &= validate_shader(
+ AssetId::ASSET_SHADER_CHROMA_ABERRATION, "CHROMA_ABERRATION",
+ {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
+ all_passed &= validate_shader(
+ AssetId::ASSET_SHADER_VIGNETTE, "VIGNETTE",
+ {"#include \"render/fullscreen_vs\"", "@fragment", "fs_main"});
all_passed &=
validate_shader(AssetId::ASSET_SHADER_VISUAL_DEBUG, "VISUAL_DEBUG",
{"@vertex", "vs_main", "@fragment", "fs_main"});