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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 20:27:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 20:27:04 +0100 |
| commit | eff8d43479e7704df65fae2a80eefa787213f502 (patch) | |
| tree | 76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/common/webgpu_test_fixture.h | |
| parent | 12378b1b7e9091ba59895b4360b2fa959180a56a (diff) | |
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing:
**Structure:**
- src/tests/audio/ - 15 audio system tests
- src/tests/gpu/ - 12 GPU/shader tests
- src/tests/3d/ - 6 3D rendering tests
- src/tests/assets/ - 2 asset system tests
- src/tests/util/ - 3 utility tests
- src/tests/common/ - 3 shared test helpers
- src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically)
**CMake changes:**
- Updated add_demo_test macro to accept LABEL parameter
- Applied CTest labels to all 36 tests for subsystem filtering
- Updated all test file paths in CMakeLists.txt
- Fixed common helper paths (webgpu_test_fixture, etc.)
- Added custom targets for subsystem testing:
- run_audio_tests, run_gpu_tests, run_3d_tests
- run_assets_tests, run_util_tests, run_all_tests
**Include path updates:**
- Fixed relative includes in GPU tests to reference ../common/
**Documentation:**
- Updated doc/HOWTO.md with subsystem test commands
- Updated doc/CONTRIBUTING.md with new test organization
- Updated scripts/check_all.sh to reflect new structure
**Verification:**
- All 36 tests passing (100%)
- ctest -L <subsystem> filters work correctly
- make run_<subsystem>_tests targets functional
- scripts/check_all.sh passes
Backward compatible: make test and ctest continue to work unchanged.
handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/common/webgpu_test_fixture.h')
| -rw-r--r-- | src/tests/common/webgpu_test_fixture.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/tests/common/webgpu_test_fixture.h b/src/tests/common/webgpu_test_fixture.h new file mode 100644 index 0000000..e10a2ed --- /dev/null +++ b/src/tests/common/webgpu_test_fixture.h @@ -0,0 +1,65 @@ +// This file is part of the 64k demo project. +// It provides shared WebGPU initialization for GPU tests. +// Eliminates boilerplate and enables graceful skipping if GPU unavailable. + +#pragma once + +#include "gpu/gpu.h" +#include "platform/platform.h" + +// Shared test fixture for WebGPU tests +// Handles device/queue initialization and cleanup +class WebGPUTestFixture { + public: + WebGPUTestFixture(); + ~WebGPUTestFixture(); + + // Initialize WebGPU device and queue + // Returns true on success, false if GPU unavailable (test should skip) + bool init(); + + // Cleanup resources + void shutdown(); + + // Accessors + WGPUInstance instance() const { + return instance_; + } + WGPUDevice device() const { + return device_; + } + WGPUQueue queue() const { + return queue_; + } + WGPUTextureFormat format() const { + return WGPUTextureFormat_BGRA8Unorm; + } + GpuContext ctx() const { + return {device_, queue_, format()}; + } + + // Check if fixture is ready + bool is_initialized() const { + return device_ != nullptr; + } + + private: + WGPUInstance instance_ = nullptr; + WGPUAdapter adapter_ = nullptr; + WGPUDevice device_ = nullptr; + WGPUQueue queue_ = nullptr; + + // Callback state for async device request + struct RequestState { + WGPUAdapter adapter = nullptr; + WGPUDevice device = nullptr; + bool done = false; + }; + + static void adapter_callback(WGPURequestAdapterStatus status, + WGPUAdapter adapter, const char* message, + void* userdata); + + static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, + const char* message, void* userdata); +}; |
