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authorskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
commiteff8d43479e7704df65fae2a80eefa787213f502 (patch)
tree76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/common/offscreen_render_target.h
parent12378b1b7e9091ba59895b4360b2fa959180a56a (diff)
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing: **Structure:** - src/tests/audio/ - 15 audio system tests - src/tests/gpu/ - 12 GPU/shader tests - src/tests/3d/ - 6 3D rendering tests - src/tests/assets/ - 2 asset system tests - src/tests/util/ - 3 utility tests - src/tests/common/ - 3 shared test helpers - src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically) **CMake changes:** - Updated add_demo_test macro to accept LABEL parameter - Applied CTest labels to all 36 tests for subsystem filtering - Updated all test file paths in CMakeLists.txt - Fixed common helper paths (webgpu_test_fixture, etc.) - Added custom targets for subsystem testing: - run_audio_tests, run_gpu_tests, run_3d_tests - run_assets_tests, run_util_tests, run_all_tests **Include path updates:** - Fixed relative includes in GPU tests to reference ../common/ **Documentation:** - Updated doc/HOWTO.md with subsystem test commands - Updated doc/CONTRIBUTING.md with new test organization - Updated scripts/check_all.sh to reflect new structure **Verification:** - All 36 tests passing (100%) - ctest -L <subsystem> filters work correctly - make run_<subsystem>_tests targets functional - scripts/check_all.sh passes Backward compatible: make test and ctest continue to work unchanged. handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/common/offscreen_render_target.h')
-rw-r--r--src/tests/common/offscreen_render_target.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/tests/common/offscreen_render_target.h b/src/tests/common/offscreen_render_target.h
new file mode 100644
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--- /dev/null
+++ b/src/tests/common/offscreen_render_target.h
@@ -0,0 +1,61 @@
+// This file is part of the 64k demo project.
+// It provides offscreen rendering without windows (headless testing).
+// Enables pixel readback for frame validation in tests.
+
+#pragma once
+
+#include "platform/platform.h"
+#include <cstdint>
+#include <vector>
+
+// Offscreen render target for headless GPU testing
+// Creates a texture that can be rendered to and read back
+class OffscreenRenderTarget {
+ public:
+ // Create an offscreen render target with specified dimensions
+ OffscreenRenderTarget(
+ WGPUInstance instance, WGPUDevice device, int width, int height,
+ WGPUTextureFormat format = WGPUTextureFormat_BGRA8Unorm);
+ ~OffscreenRenderTarget();
+
+ // Accessors
+ WGPUTexture texture() const {
+ return texture_;
+ }
+ WGPUTextureView view() const {
+ return view_;
+ }
+ int width() const {
+ return width_;
+ }
+ int height() const {
+ return height_;
+ }
+ WGPUTextureFormat format() const {
+ return format_;
+ }
+
+ // Read pixels from the render target
+ // Returns BGRA8 pixel data (width * height * 4 bytes)
+ std::vector<uint8_t> read_pixels();
+
+ private:
+ WGPUInstance instance_;
+ WGPUDevice device_;
+ WGPUTexture texture_;
+ WGPUTextureView view_;
+ int width_;
+ int height_;
+ WGPUTextureFormat format_;
+
+ // Helper: Create staging buffer for readback
+ WGPUBuffer create_staging_buffer();
+
+ // Callback state for async buffer mapping
+ struct MapState {
+ bool done = false;
+ WGPUMapAsyncStatus status = WGPUMapAsyncStatus_Unknown;
+ };
+
+ static void map_callback(WGPUMapAsyncStatus status, void* userdata);
+};