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| author | skal <pascal.massimino@gmail.com> | 2026-02-10 00:50:08 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-10 00:50:08 +0100 |
| commit | dcd52c3c595c1f37229b880fad11248b98bbced1 (patch) | |
| tree | d5b69ca9af0036a13fff13d927e989c3de6f153e /src/tests/common/offscreen_render_target.cc | |
| parent | f2e1251009a5dd5db61c28f02696aedf33338a29 (diff) | |
README.md: Streamlined quick start and feature overview
SHADER_EDITOR_DETAILS.md: Technical reference (architecture, uniforms, examples)
SHADER_EDITOR_PLAN.md: Development roadmap with 5 phases
Summary of implemented features:
- Live WebGPU preview (1280×720, autoplay)
- Syntax highlighting (placeholder-based, prevents overlap)
- #include composition (recursive resolution)
- Animation controls (time, beat, audio_peak)
- File I/O (load/save .wgsl)
Next priorities:
1. Multi-resolution support
2. Improved syntax highlighting
3. Texture upload
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/common/offscreen_render_target.cc')
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