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authorskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 20:27:04 +0100
commiteff8d43479e7704df65fae2a80eefa787213f502 (patch)
tree76f2fb8fe8d3db2c15179449df2cf12f7f54e0bf /src/tests/common/effect_test_helpers.cc
parent12378b1b7e9091ba59895b4360b2fa959180a56a (diff)
refactor: Reorganize tests into subsystem subdirectories
Restructured test suite for better organization and targeted testing: **Structure:** - src/tests/audio/ - 15 audio system tests - src/tests/gpu/ - 12 GPU/shader tests - src/tests/3d/ - 6 3D rendering tests - src/tests/assets/ - 2 asset system tests - src/tests/util/ - 3 utility tests - src/tests/common/ - 3 shared test helpers - src/tests/scripts/ - 2 bash test scripts (moved conceptually, not physically) **CMake changes:** - Updated add_demo_test macro to accept LABEL parameter - Applied CTest labels to all 36 tests for subsystem filtering - Updated all test file paths in CMakeLists.txt - Fixed common helper paths (webgpu_test_fixture, etc.) - Added custom targets for subsystem testing: - run_audio_tests, run_gpu_tests, run_3d_tests - run_assets_tests, run_util_tests, run_all_tests **Include path updates:** - Fixed relative includes in GPU tests to reference ../common/ **Documentation:** - Updated doc/HOWTO.md with subsystem test commands - Updated doc/CONTRIBUTING.md with new test organization - Updated scripts/check_all.sh to reflect new structure **Verification:** - All 36 tests passing (100%) - ctest -L <subsystem> filters work correctly - make run_<subsystem>_tests targets functional - scripts/check_all.sh passes Backward compatible: make test and ctest continue to work unchanged. handoff(Gemini): Test reorganization complete. 36/36 tests passing.
Diffstat (limited to 'src/tests/common/effect_test_helpers.cc')
-rw-r--r--src/tests/common/effect_test_helpers.cc110
1 files changed, 110 insertions, 0 deletions
diff --git a/src/tests/common/effect_test_helpers.cc b/src/tests/common/effect_test_helpers.cc
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+++ b/src/tests/common/effect_test_helpers.cc
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+// This file is part of the 64k demo project.
+// It implements reusable test helpers for GPU effect testing.
+// Provides pixel validation and lifecycle testing utilities.
+
+#include "effect_test_helpers.h"
+#include "gpu/effect.h"
+#include <cassert>
+
+// ============================================================================
+// Pixel Validation Helpers
+// ============================================================================
+
+bool validate_pixels(
+ const std::vector<uint8_t>& pixels, int width, int height,
+ std::function<bool(uint8_t r, uint8_t g, uint8_t b, uint8_t a)> predicate) {
+ const size_t pixel_count = width * height;
+ for (size_t i = 0; i < pixel_count; ++i) {
+ const size_t offset = i * 4; // BGRA8 = 4 bytes/pixel
+ const uint8_t b = pixels[offset + 0];
+ const uint8_t g = pixels[offset + 1];
+ const uint8_t r = pixels[offset + 2];
+ const uint8_t a = pixels[offset + 3];
+
+ if (predicate(r, g, b, a)) {
+ return true; // At least one pixel matches
+ }
+ }
+ return false; // No pixels matched
+}
+
+bool has_rendered_content(const std::vector<uint8_t>& pixels, int width,
+ int height) {
+ return validate_pixels(pixels, width, height,
+ [](uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ return r > 0 || g > 0 || b > 0;
+ });
+}
+
+bool all_pixels_match_color(const std::vector<uint8_t>& pixels, int width,
+ int height, uint8_t target_r, uint8_t target_g,
+ uint8_t target_b, uint8_t tolerance) {
+ const size_t pixel_count = width * height;
+ for (size_t i = 0; i < pixel_count; ++i) {
+ const size_t offset = i * 4;
+ const uint8_t b = pixels[offset + 0];
+ const uint8_t g = pixels[offset + 1];
+ const uint8_t r = pixels[offset + 2];
+
+ const int diff_r = static_cast<int>(r) - static_cast<int>(target_r);
+ const int diff_g = static_cast<int>(g) - static_cast<int>(target_g);
+ const int diff_b = static_cast<int>(b) - static_cast<int>(target_b);
+
+ if (diff_r * diff_r + diff_g * diff_g + diff_b * diff_b >
+ tolerance * tolerance) {
+ return false; // At least one pixel doesn't match
+ }
+ }
+ return true; // All pixels match
+}
+
+uint64_t hash_pixels(const std::vector<uint8_t>& pixels) {
+ // Simple FNV-1a hash
+ uint64_t hash = 14695981039346656037ULL;
+ for (const uint8_t byte : pixels) {
+ hash ^= byte;
+ hash *= 1099511628211ULL;
+ }
+ return hash;
+}
+
+// ============================================================================
+// Effect Lifecycle Helpers
+// ============================================================================
+
+bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq) {
+ assert(effect && "Effect pointer is null");
+ assert(main_seq && "MainSequence pointer is null");
+
+ // Check initial state
+ if (effect->is_initialized) {
+ return false; // Should not be initialized yet
+ }
+
+ // Initialize effect
+ effect->init(main_seq);
+
+ // Check initialized state
+ if (!effect->is_initialized) {
+ return false; // Should be initialized now
+ }
+
+ return true; // Lifecycle test passed
+}
+
+bool test_effect_render_smoke(Effect* effect) {
+ assert(effect && "Effect pointer is null");
+
+ // Smoke test: Just call render with dummy parameters
+ // If this doesn't crash, consider it a success
+ // Note: This requires the effect to be initialized first
+ if (!effect->is_initialized) {
+ return false; // Cannot render uninitialized effect
+ }
+
+ // We cannot actually render without a full render pass setup
+ // This is a placeholder for more sophisticated render testing
+ // Real render tests should use OffscreenRenderTarget
+
+ return true; // Smoke test passed (no crash)
+}