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authorskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 14:23:16 +0100
commit1de4c9f9ae7028e0ac4371759dad52858a49a21e (patch)
tree488a073344ebd9684b7455aa008a90c0470903db /src/tests/3d/test_mesh.cc
parent12f83d4615a38cb0b1ed8a3eb436c4acca170479 (diff)
Refactor: extract setup_standard_textures helper
Eliminates repetitive Renderer3D texture initialization across 3 test files. Creates setup_standard_textures() helper that configures standard noise (256x256, GPU procedural) and sky (512x256, Perlin) textures. - New: src/3d/renderer_helpers.{h,cc} - Refactor: test_3d_physics, test_3d_render, test_mesh use helper - Build: Added renderer_helpers.cc to CMake 3D_SOURCES - Result: -52 lines of boilerplate across 3 files Production effects (Hybrid3DEffect, FlashCubeEffect) use asset-based textures and retain custom initialization. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/3d/test_mesh.cc')
-rw-r--r--src/tests/3d/test_mesh.cc10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/tests/3d/test_mesh.cc b/src/tests/3d/test_mesh.cc
index 0374ed8..4a1d97b 100644
--- a/src/tests/3d/test_mesh.cc
+++ b/src/tests/3d/test_mesh.cc
@@ -4,6 +4,7 @@
#include "3d/camera.h"
#include "3d/object.h"
#include "3d/renderer.h"
+#include "3d/renderer_helpers.h"
#include "3d/scene.h"
#include "gpu/effects/shaders.h"
#include "gpu/texture_manager.h"
@@ -256,14 +257,7 @@ int main(int argc, char** argv) {
}
#endif /* !defined(STRIP_ALL) */
- g_textures.init(g_device, g_queue);
- ProceduralTextureDef noise_def;
- noise_def.width = 256;
- noise_def.height = 256;
- noise_def.gen_func = procedural::gen_noise;
- noise_def.params = {1234.0f, 16.0f};
- g_textures.create_procedural_texture("noise", noise_def);
- g_renderer.set_noise_texture(g_textures.get_texture_view("noise"));
+ setup_standard_textures(g_renderer, g_textures, g_device, g_queue);
// --- Create Scene ---
Object3D floor(ObjectType::BOX);