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| author | skal <pascal.massimino@gmail.com> | 2026-03-07 21:23:10 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-07 21:23:10 +0100 |
| commit | fa0beb7cc3e4ab9edfd123933fd205053dc3ac31 (patch) | |
| tree | 67f4966abf1c78a5b0fd006c5338795d8fe27bcd /src/shaders/render | |
| parent | 72ed90b4da8658260b527fbd41d23bcb55cdd6f5 (diff) | |
fix(cmake): avoid spurious recompiles when only shader assets change
asset_packer always rewrote assets.h, bumping its mtime even when the
AssetId enum was unchanged, causing audio/3d TUs to recompile on every
.wgsl edit. Write to assets.h.new first and use copy_if_different so
assets.h mtime only advances when enum content actually changes.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/shaders/render')
0 files changed, 0 insertions, 0 deletions
