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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 11:48:31 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 11:48:31 +0100 |
| commit | c43addd93191db1ed3e79af7e065004f7c52bf48 (patch) | |
| tree | 21b3eca6e37536ef8bd55d1b61f07d1d6bd1b58a /src/shaders/render/scene_query_linear.wgsl | |
| parent | ba7ea27ddee4398afa98a0e45b9e227bbcfae906 (diff) | |
feat: extend debug_print with full ASCII and debug_str()
- Replace _dbg_pixel() with _dbg_char(ascii, r, c) covering
printable ASCII 0x20-0x7E (95 glyphs, C64-style 8x8 bitmaps)
- Update debug_f32() to use ASCII codes directly
- Add debug_str(col, pos, origin, s: vec4u, len) for rendering
up to 16 chars packed 4-per-u32 big-endian
handoff(Claude): debug_print now supports full ASCII strings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/shaders/render/scene_query_linear.wgsl')
0 files changed, 0 insertions, 0 deletions
