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authorskal <pascal.massimino@gmail.com>2026-03-08 09:13:57 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 09:13:57 +0100
commit9d114ae4fec465baed381de7782ef42ca77e734b (patch)
tree45483faf97e91f6c97848fd4e6e7723bb0de153e /src/shaders/gaussian_blur.wgsl
parentfa0beb7cc3e4ab9edfd123933fd205053dc3ac31 (diff)
fix(shaders): enforce y-up screen-space convention + document coordinate conventions
- Add textureSampleYUp() helper to fullscreen_uv_vs.wgsl to correct y-flip when sampling WebGPU textures with y-up UV coordinates - Use textureSampleYUp() in passthrough, gaussian_blur, combined_postprocess - Fix skybox.wgsl: remove erroneous (1.0 - uv.y) flip (double-flip bug) - Document world/view/screen conventions in doc/3D.md, camera_common.wgsl, and fullscreen_uv_vs.wgsl Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/shaders/gaussian_blur.wgsl')
-rw-r--r--src/shaders/gaussian_blur.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shaders/gaussian_blur.wgsl b/src/shaders/gaussian_blur.wgsl
index 7f85719..75f8c39 100644
--- a/src/shaders/gaussian_blur.wgsl
+++ b/src/shaders/gaussian_blur.wgsl
@@ -24,7 +24,7 @@ struct GaussianBlurParams {
for (var i = -kernel_size; i <= kernel_size; i++) {
let sample_offset = f32(i) * offset;
let weight = exp(-f32(i * i) / (2.0 * params.radius * params.radius));
- color += textureSample(input_texture, input_sampler, in.uv + sample_offset) * weight;
+ color += textureSampleYUp(input_texture, input_sampler, in.uv + sample_offset) * weight;
weight_sum += weight;
}