diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-07 19:02:07 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-07 19:02:07 +0100 |
| commit | e4851ae9f310b44dab25eb979733281002c8953d (patch) | |
| tree | ee93eb4f2890acfac37a52ca204081783fa46b2e /src/gpu/wgsl_effect.cc | |
| parent | 95802739b8ccaf9112fe4fe6e496ba7ae4158aae (diff) | |
refactor(effects): introduce WgslEffect for shader-only post-process effects
Replace boilerplate .h/.cc pairs for simple single-pass effects with a
generic WgslEffect base class that takes a shader string + optional
WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch,
and GaussianBlur to thin header-only wrappers — no .cc files, no CMake
entries needed. Removes 5 .cc files (-243 lines).
Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document
the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup:
fix stale GaussianBlurParams/PostProcessEffect references and test counts.
handoff(Claude): WgslEffect landed; 5 effects ported; docs updated.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/wgsl_effect.cc')
| -rw-r--r-- | src/gpu/wgsl_effect.cc | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/gpu/wgsl_effect.cc b/src/gpu/wgsl_effect.cc new file mode 100644 index 0000000..0ce4730 --- /dev/null +++ b/src/gpu/wgsl_effect.cc @@ -0,0 +1,54 @@ +// WgslEffect: generic shader-only post-process effect. + +#include "gpu/wgsl_effect.h" +#include "gpu/gpu.h" +#include "gpu/post_process_helper.h" +#include "util/fatal_error.h" + +WgslEffect::WgslEffect(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, + float start_time, float end_time, + const char* shader_code, WGPULoadOp load_op, + WgslEffectParams initial_params) + : Effect(ctx, inputs, outputs, start_time, end_time), + effect_params(initial_params), + load_op_(load_op) { + HEADLESS_RETURN_IF_NULL(ctx_.device); + + create_linear_sampler(); + params_buffer_.init(ctx_.device); + + pipeline_.set(create_post_process_pipeline(ctx_.device, + WGPUTextureFormat_RGBA8Unorm, + shader_code)); +} + +void WgslEffect::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { + WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); + WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); + + params_buffer_.update(ctx_.queue, effect_params); + + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + input_view, uniforms_buffer_.get(), + params_buffer_.get()); + + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); + color_attachment.loadOp = load_op_; + + WGPURenderPassDescriptor pass_desc = {}; + pass_desc.colorAttachmentCount = 1; + pass_desc.colorAttachments = &color_attachment; + + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); + wgpuRenderPassEncoderEnd(pass); + wgpuRenderPassEncoderRelease(pass); +} |
