diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 11:16:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 11:16:24 +0100 |
| commit | bd26bc743933dcd5241fc87d160a893f83644dfb (patch) | |
| tree | 373aa9c866fc6f6bbc58f4e27395f58563acbccc /src/gpu/uniform_helper.h | |
| parent | a1789611cdce872c2cecb2c6412c9eda12745916 (diff) | |
docs(gpu): Purge comment bloat from GPU headers
Removed redundant and obvious comments from 7 GPU headers:
- post_process_helper.h: binding comments, stale UniformsSequenceParams note
- shader_composer.h: verbose Compose/VerifyIncludes descriptions
- uniform_helper.h: obvious method comments
- effect.h: redundant render/resize comments
- gpu.h: verbose struct/header comments, GPU perf placeholder
- sdf_effect.h: obvious method comments
- sequence.h: duplicate header, obvious API comments
Kept only non-obvious context (binding conventions, headless mode notes).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/uniform_helper.h')
| -rw-r--r-- | src/gpu/uniform_helper.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gpu/uniform_helper.h b/src/gpu/uniform_helper.h index 8556c98..b2f3406 100644 --- a/src/gpu/uniform_helper.h +++ b/src/gpu/uniform_helper.h @@ -1,12 +1,10 @@ // This file is part of the 64k demo project. -// It provides a generic uniform buffer helper to reduce boilerplate. -// Templated on uniform struct type for type safety and automatic sizing. +// Generic uniform buffer helper. #pragma once #include "gpu/gpu.h" -// Generic uniform buffer helper // Usage: // UniformBuffer<MyUniforms> uniforms_; // uniforms_.init(device); @@ -15,18 +13,15 @@ template <typename T> class UniformBuffer { public: UniformBuffer() = default; - // Initialize the uniform buffer with the device void init(WGPUDevice device) { buffer_ = gpu_create_buffer( device, sizeof(T), WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); } - // Update the uniform buffer with new data void update(WGPUQueue queue, const T& data) { wgpuQueueWriteBuffer(queue, buffer_.buffer, 0, &data, sizeof(T)); } - // Get the underlying GpuBuffer (for bind group creation) GpuBuffer& get() { return buffer_; } |
