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authorskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
commit8296fe5180b979b9d1f32f6375b41f0e0a8a399d (patch)
tree28918defcd64001105f8f631a3c0494abd580026 /src/gpu/uniform_helper.h
parentb85635ea92ace57e4d94288031a3a61a96fcbd2a (diff)
feat(gpu): Add parameter-driven ChromaAberrationEffect
Implements Task #73 - Extends shader parametrization system to ChromaAberrationEffect following the FlashEffect pattern. Changes: - Added ChromaAberrationParams struct (offset_scale, angle) - Added ChromaUniforms with proper WGSL alignment (32 bytes) - Updated shader to compute offset direction from angle parameter - Extended seq_compiler to parse offset/angle parameters - Updated demo.seq with 2 parameterized instances: * Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger) * Line 76: offset=0.01 angle=1.57 (90° vertical, subtle) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer<ChromaUniforms> - Shader computes direction: vec2(cos(angle), sin(angle)) - Generated code creates ChromaAberrationParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Binary size: 5.6M stripped (~200-300 bytes impact) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/uniform_helper.h')
-rw-r--r--src/gpu/uniform_helper.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gpu/uniform_helper.h b/src/gpu/uniform_helper.h
index afc4a4b..151153f 100644
--- a/src/gpu/uniform_helper.h
+++ b/src/gpu/uniform_helper.h
@@ -12,15 +12,14 @@
// UniformBuffer<MyUniforms> uniforms_;
// uniforms_.init(device);
// uniforms_.update(queue, my_data);
-template <typename T>
-class UniformBuffer {
+template <typename T> class UniformBuffer {
public:
UniformBuffer() = default;
// Initialize the uniform buffer with the device
void init(WGPUDevice device) {
- buffer_ = gpu_create_buffer(device, sizeof(T),
- WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ buffer_ = gpu_create_buffer(
+ device, sizeof(T), WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
}
// Update the uniform buffer with new data