diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 11:54:46 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 11:54:46 +0100 |
| commit | af5d0e4c3a6cb773a4fb51ac32f4c33a7f8d8224 (patch) | |
| tree | a76464ca40a43d6042ed5431547008cfbe746c34 /src/gpu/sequence_v2.cc | |
| parent | 8eeadaf0d5653c21b948103e4d328f634b739a17 (diff) | |
feat(sequence): complete v2 migration with DAG-based routing
Phase 4 complete: V1 system removed, v2 fully operational.
Architecture Changes:
- Explicit Node system with typed buffers (u8x4_norm, f32x4, depth24)
- DAG effect routing with multi-input/multi-output support
- Python compiler (seq_compiler_v2.py) with topological sort and ping-pong optimization
- Compile-time node aliasing for framebuffer reuse
V1 Removal (~4KB):
- Deleted effect.h/cc base classes (1.4KB)
- Deleted 19 v1 effect pairs: heptagon, particles, passthrough, gaussian_blur,
solarize, scene1, chroma_aberration, vignette, hybrid_3d, flash_cube,
theme_modulation, fade, flash, circle_mask, rotating_cube, sdf_test,
distort, moving_ellipse, particle_spray (2.7KB)
V2 Effects Ported:
- PassthroughEffectV2, PlaceholderEffectV2
- GaussianBlurEffectV2 (multi-pass with temp nodes)
- HeptagonEffectV2 (scene effect with dummy texture)
- ParticlesEffectV2 (compute + render, format fixed)
- RotatingCubeEffectV2 (3D with depth node)
- Hybrid3DEffectV2 (Renderer3D integration, dummy textures for noise/sky)
Compiler Features:
- DAG validation (cycle detection, connectivity checks)
- Topological sort for execution order
- Ping-pong optimization (aliased node detection)
- Surface-based and encoder-based RenderV2Timeline generation
- init_effect_nodes() automatic generation
Fixes Applied:
- WebGPU binding layout validation (standard v2 post-process layout)
- Surface format mismatch (ctx.format for blit, RGBA8Unorm for framebuffers)
- Depth attachment compatibility (removed forced depth from gpu_create_render_pass)
- Renderer3D texture initialization (created dummy 1x1 white textures)
- ParticlesEffectV2 format (changed from ctx.format to RGBA8Unorm)
- Encoder-based RenderV2Timeline (added missing preprocess() call)
Testing:
- 34/36 tests passing (2 v1-dependent tests disabled)
- demo64k runs successfully (no crashes)
- All seek positions work (--seek 12, --seek 15 validated)
Documentation:
- Updated PROJECT_CONTEXT.md (v2 status, reference to SEQUENCE_v2.md)
- Added completion entry to COMPLETED.md
TODO (Future):
- Port CNN effects to v2
- Implement flatten mode (--flatten code generation)
- Port remaining 10+ effects
- Update HTML timeline editor for v2 (deferred)
handoff(Claude): Sequence v2 migration complete, v1 removed, system operational.
Phase 5 (editor) deferred per user preference.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/sequence_v2.cc')
| -rw-r--r-- | src/gpu/sequence_v2.cc | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/gpu/sequence_v2.cc b/src/gpu/sequence_v2.cc index c3f9aea..9e30db0 100644 --- a/src/gpu/sequence_v2.cc +++ b/src/gpu/sequence_v2.cc @@ -11,7 +11,15 @@ NodeRegistry::NodeRegistry(WGPUDevice device, int default_width, int default_height) : device_(device), default_width_(default_width), default_height_(default_height) { - // Reserve source/sink as implicit nodes (managed externally by MainSequence) + // Create placeholder source/sink nodes (will be updated externally before rendering) + Node placeholder = {}; + placeholder.type = NodeType::U8X4_NORM; + placeholder.width = default_width; + placeholder.height = default_height; + placeholder.texture = nullptr; + placeholder.view = nullptr; + nodes_["source"] = placeholder; + nodes_["sink"] = placeholder; } NodeRegistry::~NodeRegistry() { @@ -107,6 +115,15 @@ bool NodeRegistry::has_node(const std::string& name) const { aliases_.find(name) != aliases_.end(); } +void NodeRegistry::set_external_view(const std::string& name, + WGPUTextureView view) { + // Register external view (texture not owned by registry) + Node node = {}; + node.view = view; + node.texture = nullptr; // Not owned + nodes_[name] = node; +} + void NodeRegistry::create_texture(Node& node) { WGPUTextureFormat format; WGPUTextureUsage usage; @@ -205,3 +222,9 @@ void SequenceV2::resize(int width, int height) { dag_node.effect->resize(width, height); } } + +void SequenceV2::init_effect_nodes() { + for (auto& dag_node : effect_dag_) { + dag_node.effect->declare_nodes(nodes_); + } +} |
