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authorskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
committerskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
commit5d20c892dedce7bc7486acbd72fbd35da69e413e (patch)
tree05e04d5e689504c2421cd5772e91a42ee69608ab /src/gpu/post_process_helper.cc
parent6ef8f578817ee0134fd5867ca3b80590e3eb2368 (diff)
fix: code review cleanup — bugs, dead code, factorization (-167 lines)
Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/gpu/post_process_helper.cc')
-rw-r--r--src/gpu/post_process_helper.cc34
1 files changed, 7 insertions, 27 deletions
diff --git a/src/gpu/post_process_helper.cc b/src/gpu/post_process_helper.cc
index 79fda20..871a238 100644
--- a/src/gpu/post_process_helper.cc
+++ b/src/gpu/post_process_helper.cc
@@ -39,33 +39,13 @@ WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
return pipeline;
}
-// Helper to create a simple post-processing pipeline (no effect params)
-WGPURenderPipeline
-create_post_process_pipeline_simple(WGPUDevice device, WGPUTextureFormat format,
- const char* shader_code) {
- // Headless mode: skip pipeline creation (compiled out in STRIP_ALL)
- HEADLESS_RETURN_VAL_IF_NULL(device, nullptr);
-
- WGPUBindGroupLayout bgl =
- BindGroupLayoutBuilder()
- .sampler(PP_BINDING_SAMPLER, WGPUShaderStage_Fragment)
- .texture(PP_BINDING_TEXTURE, WGPUShaderStage_Fragment)
- .uniform(PP_BINDING_UNIFORMS,
- WGPUShaderStage_Vertex | WGPUShaderStage_Fragment)
- .build(device);
-
- const std::string composed_shader =
- ShaderComposer::Get().Compose({}, shader_code);
-
- WGPURenderPipeline pipeline = RenderPipelineBuilder(device)
- .shader(composed_shader.c_str())
- .bind_group_layout(bgl)
- .format(format)
- .build();
-
- wgpuBindGroupLayoutRelease(bgl);
- return pipeline;
-}
+// NOTE: create_post_process_pipeline_simple() was removed (zero callers).
+// If a 3-binding pipeline is needed in the future, add a `bool use_effect_params`
+// parameter to create_post_process_pipeline() instead.
+// Example:
+// WGPURenderPipeline p = create_post_process_pipeline(device, format, code);
+// // Then pass {nullptr, 0} as effect_params to pp_update_bind_group —
+// // the dummy buffer fallback handles it automatically.
void gpu_upload_mat4(WGPUQueue queue, WGPUBuffer buffer, size_t offset,
const mat4& m) {