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authorskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
commit42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd (patch)
treedb7febab2d795343cb7b9925b47d78ea911da303 /src/gpu/post_process_helper.cc
parentce2f70d30094cad87606f480a317328d60595bdc (diff)
fix(headless): add nullptr checks for GPU resource creation
- NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/post_process_helper.cc')
-rw-r--r--src/gpu/post_process_helper.cc15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/gpu/post_process_helper.cc b/src/gpu/post_process_helper.cc
index 5f2ff56..6026f6e 100644
--- a/src/gpu/post_process_helper.cc
+++ b/src/gpu/post_process_helper.cc
@@ -14,6 +14,11 @@
WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code) {
+ // Headless mode: skip pipeline creation
+ if (device == nullptr) {
+ return nullptr;
+ }
+
WGPUBindGroupLayout bgl =
BindGroupLayoutBuilder()
.sampler(PP_BINDING_SAMPLER, WGPUShaderStage_Fragment)
@@ -40,6 +45,11 @@ WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
WGPURenderPipeline create_post_process_pipeline_simple(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code) {
+ // Headless mode: skip pipeline creation
+ if (device == nullptr) {
+ return nullptr;
+ }
+
WGPUBindGroupLayout bgl =
BindGroupLayoutBuilder()
.sampler(PP_BINDING_SAMPLER, WGPUShaderStage_Fragment)
@@ -67,6 +77,11 @@ static GpuBuffer g_dummy_buffer = {nullptr, 0};
void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline,
WGPUBindGroup* bind_group, WGPUTextureView input_view,
GpuBuffer uniforms, GpuBuffer effect_params) {
+ // Headless mode: skip bind group creation
+ if (device == nullptr || pipeline == nullptr) {
+ return;
+ }
+
if (!g_dummy_buffer.buffer) {
g_dummy_buffer = gpu_create_buffer(device, 32, WGPUBufferUsage_Uniform);
}