diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:38:19 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:38:19 +0100 |
| commit | 21b061b951ec3a65bc479fabeb2d9565e08a807e (patch) | |
| tree | 24755d905463c8a507a34624ab3edf7295c8e0c5 /src/gpu/post_process_helper.cc | |
| parent | 5f64a20daa81a6182d4898dcd6f86870ad0bf9d5 (diff) | |
fix: transpose matrices on GPU upload (row-major → column-major)
mini_math mat4 is row-major; WGSL mat4x4f is column-major. Matrices
uploaded without transposing were interpreted as their own transpose on
the GPU, causing RotatingCube and Renderer3D to render upside-down.
- Add gpu_upload_mat4() to post_process_helper for standalone uploads
- Add Uniforms::make() to RotatingCube::Uniforms (handles transpose)
- Add GlobalUniforms::make() and ObjectData::make() to renderer.h
- Update renderer_draw.cc and visual_debug.cc to use make()
handoff(Gemini): matrix layout bug fixed across all rasterized effects.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/post_process_helper.cc')
| -rw-r--r-- | src/gpu/post_process_helper.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gpu/post_process_helper.cc b/src/gpu/post_process_helper.cc index b0121e4..79fda20 100644 --- a/src/gpu/post_process_helper.cc +++ b/src/gpu/post_process_helper.cc @@ -67,6 +67,12 @@ create_post_process_pipeline_simple(WGPUDevice device, WGPUTextureFormat format, return pipeline; } +void gpu_upload_mat4(WGPUQueue queue, WGPUBuffer buffer, size_t offset, + const mat4& m) { + const mat4 t = mat4::transpose(m); + wgpuQueueWriteBuffer(queue, buffer, offset, &t, sizeof(mat4)); +} + // --- PostProcess Implementation Helper --- static GpuBuffer g_dummy_buffer = {nullptr, 0}; |
