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authorskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
commit42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd (patch)
treedb7febab2d795343cb7b9925b47d78ea911da303 /src/gpu/pipeline_builder.h
parentce2f70d30094cad87606f480a317328d60595bdc (diff)
fix(headless): add nullptr checks for GPU resource creation
- NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/pipeline_builder.h')
-rw-r--r--src/gpu/pipeline_builder.h24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/gpu/pipeline_builder.h b/src/gpu/pipeline_builder.h
index 87b9190..a258b49 100644
--- a/src/gpu/pipeline_builder.h
+++ b/src/gpu/pipeline_builder.h
@@ -38,14 +38,17 @@ class RenderPipelineBuilder {
RenderPipelineBuilder& shader(const char* wgsl, bool compose = true) {
shader_text_ = compose ? ShaderComposer::Get().Compose({}, wgsl) : wgsl;
- WGPUShaderSourceWGSL wgsl_src{};
- wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL;
- wgsl_src.code = str_view(shader_text_.c_str());
- WGPUShaderModuleDescriptor shader_desc{};
- shader_desc.nextInChain = &wgsl_src.chain;
- shader_module_ = wgpuDeviceCreateShaderModule(device_, &shader_desc);
- desc_.vertex.module = shader_module_;
- desc_.vertex.entryPoint = str_view("vs_main");
+ // Headless mode: skip shader module creation
+ if (device_ != nullptr) {
+ WGPUShaderSourceWGSL wgsl_src{};
+ wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL;
+ wgsl_src.code = str_view(shader_text_.c_str());
+ WGPUShaderModuleDescriptor shader_desc{};
+ shader_desc.nextInChain = &wgsl_src.chain;
+ shader_module_ = wgpuDeviceCreateShaderModule(device_, &shader_desc);
+ desc_.vertex.module = shader_module_;
+ desc_.vertex.entryPoint = str_view("vs_main");
+ }
return *this;
}
@@ -85,6 +88,11 @@ class RenderPipelineBuilder {
}
WGPURenderPipeline build() {
+ // Headless mode: skip pipeline creation
+ if (device_ == nullptr) {
+ return nullptr;
+ }
+
color_.writeMask = WGPUColorWriteMask_All;
if (has_blend_)
color_.blend = &blend_;