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| author | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-20 22:44:44 +0200 |
| commit | 5d20c892dedce7bc7486acbd72fbd35da69e413e (patch) | |
| tree | 05e04d5e689504c2421cd5772e91a42ee69608ab /src/gpu/pipeline_builder.cc | |
| parent | 6ef8f578817ee0134fd5867ca3b80590e3eb2368 (diff) | |
fix: code review cleanup — bugs, dead code, factorization (-167 lines)
Bugs:
- B1: fix dead tempo debug (prev_tempo captured after assignment)
- B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset
- B3: fix get_free_pool_slot leak (unregister synth + free data on reuse)
- B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth
- B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32)
- B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder
Dead code:
- D1: remove unused particle_defs.h
- D3: remove create_post_process_pipeline_simple (zero callers)
- D4: remove empty gpu_draw()
- D5: remove write-only Hybrid3D::initialized_
- D6: remove legacy pending buffer path in audio.cc
Factorization:
- F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects
- F2: particle_common.wgsl snippet, #include in 3 WGSL shaders
- F3: gpu_create_shader_module() helper, used in 3 call sites
- F5: get_world_aabb() shared between bvh.cc and physics.cc
- F6: samples_to_seconds() replaces 6 inline expressions
- F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset
37/37 tests passing.
handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/gpu/pipeline_builder.cc')
| -rw-r--r-- | src/gpu/pipeline_builder.cc | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/gpu/pipeline_builder.cc b/src/gpu/pipeline_builder.cc index 2d9ec07..acd2ae9 100644 --- a/src/gpu/pipeline_builder.cc +++ b/src/gpu/pipeline_builder.cc @@ -1,5 +1,6 @@ // WGPU render pipeline builder - implementation #include "gpu/pipeline_builder.h" +#include "gpu/gpu.h" #include "util/fatal_error.h" RenderPipelineBuilder::RenderPipelineBuilder(WGPUDevice device) @@ -15,12 +16,8 @@ RenderPipelineBuilder& RenderPipelineBuilder::shader(const char* wgsl, shader_text_ = compose ? ShaderComposer::Get().Compose({}, wgsl) : wgsl; if (device_ == nullptr) return *this; - WGPUShaderSourceWGSL wgsl_src{}; - wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL; - wgsl_src.code = str_view(shader_text_.c_str()); - WGPUShaderModuleDescriptor shader_desc{}; - shader_desc.nextInChain = &wgsl_src.chain; - shader_module_ = wgpuDeviceCreateShaderModule(device_, &shader_desc); + shader_module_ = + gpu_create_shader_module(device_, shader_text_.c_str(), "pipeline_shader"); desc_.vertex.module = shader_module_; desc_.vertex.entryPoint = str_view("vs_main"); return *this; @@ -90,5 +87,7 @@ WGPURenderPipeline RenderPipelineBuilder::build() { WGPURenderPipeline pipeline = wgpuDeviceCreateRenderPipeline(device_, &desc_); wgpuPipelineLayoutRelease(layout); + if (shader_module_) + wgpuShaderModuleRelease(shader_module_); return pipeline; } |
