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authorskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
commit42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd (patch)
treedb7febab2d795343cb7b9925b47d78ea911da303 /src/gpu/headless_gpu.cc
parentce2f70d30094cad87606f480a317328d60595bdc (diff)
fix(headless): add nullptr checks for GPU resource creation
- NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/headless_gpu.cc')
-rw-r--r--src/gpu/headless_gpu.cc51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/gpu/headless_gpu.cc b/src/gpu/headless_gpu.cc
index c4de577..e6995b2 100644
--- a/src/gpu/headless_gpu.cc
+++ b/src/gpu/headless_gpu.cc
@@ -78,6 +78,57 @@ WGPUSurface gpu_get_surface() {
return nullptr;
}
+TextureWithView gpu_create_texture_2d(WGPUDevice device, uint32_t width,
+ uint32_t height, WGPUTextureFormat format,
+ WGPUTextureUsage usage,
+ uint32_t mip_levels) {
+ (void)device;
+ (void)width;
+ (void)height;
+ (void)format;
+ (void)usage;
+ (void)mip_levels;
+ return {nullptr, nullptr};
+}
+
+TextureWithView gpu_create_storage_texture_2d(WGPUDevice device, uint32_t width,
+ uint32_t height,
+ WGPUTextureFormat format) {
+ (void)device;
+ (void)width;
+ (void)height;
+ (void)format;
+ return {nullptr, nullptr};
+}
+
+TextureWithView gpu_create_post_process_texture(WGPUDevice device,
+ uint32_t width, uint32_t height,
+ WGPUTextureFormat format) {
+ (void)device;
+ (void)width;
+ (void)height;
+ (void)format;
+ return {nullptr, nullptr};
+}
+
+WGPUTextureView gpu_create_mip_view(WGPUTexture texture,
+ WGPUTextureFormat format,
+ uint32_t mip_level) {
+ (void)texture;
+ (void)format;
+ (void)mip_level;
+ return nullptr;
+}
+
+WGPUTextureView gpu_create_texture_view_2d(WGPUTexture texture,
+ WGPUTextureFormat format,
+ uint32_t mip_levels) {
+ (void)texture;
+ (void)format;
+ (void)mip_levels;
+ return nullptr;
+}
+
#if !defined(STRIP_ALL)
void gpu_simulate_until(float time, float bpm) {
(void)time;