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authorskal <pascal.massimino@gmail.com>2026-03-06 22:53:29 +0100
committerskal <pascal.massimino@gmail.com>2026-03-06 22:53:29 +0100
commit95802739b8ccaf9112fe4fe6e496ba7ae4158aae (patch)
treea9ddce18aa8dab14ee216c207d2699c34f7bef68 /src/gpu/gpu_stub.cc
parent65054e545d4748a04cd29dd1589740809a68c792 (diff)
feat(effects): add Scratch post-process effect with reusable scratch_lines snippet
- src/shaders/render/scratch_lines.wgsl: reusable WGSL snippet registered as "render/scratch_lines"; call scratch_lines(uv, resolution, time)->f32 from any effect. Uses hash_1f from math/noise; 8 lines/frame, ~24fps flicker. - src/effects/scratch.{wgsl,h,cc}: thin Scratch effect wrapping the snippet. - Applied to "intro" and "rotating_cube" sequences as the final step. - 35/35 tests passing. handoff(Gemini): Scratch effect added. render/scratch_lines snippet is reusable. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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