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authorskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
committerskal <pascal.massimino@gmail.com>2026-05-20 22:44:44 +0200
commit5d20c892dedce7bc7486acbd72fbd35da69e413e (patch)
tree05e04d5e689504c2421cd5772e91a42ee69608ab /src/gpu/gpu_headless.cc
parent6ef8f578817ee0134fd5867ca3b80590e3eb2368 (diff)
fix: code review cleanup — bugs, dead code, factorization (-167 lines)
Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions.
Diffstat (limited to 'src/gpu/gpu_headless.cc')
-rw-r--r--src/gpu/gpu_headless.cc9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/gpu/gpu_headless.cc b/src/gpu/gpu_headless.cc
index 547ca18..c60da00 100644
--- a/src/gpu/gpu_headless.cc
+++ b/src/gpu/gpu_headless.cc
@@ -48,15 +48,6 @@ void gpu_init(PlatformState* platform_state) {
}
}
-void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat_time,
- float beat_phase) {
- (void)audio_peak;
- (void)aspect_ratio;
- (void)time;
- (void)beat_time;
- (void)beat_phase;
-}
-
void gpu_resize(int width, int height) {
(void)width;
(void)height;