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authorskal <pascal.massimino@gmail.com>2026-02-17 11:16:24 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 11:16:24 +0100
commitbd26bc743933dcd5241fc87d160a893f83644dfb (patch)
tree373aa9c866fc6f6bbc58f4e27395f58563acbccc /src/gpu/gpu.h
parenta1789611cdce872c2cecb2c6412c9eda12745916 (diff)
docs(gpu): Purge comment bloat from GPU headers
Removed redundant and obvious comments from 7 GPU headers: - post_process_helper.h: binding comments, stale UniformsSequenceParams note - shader_composer.h: verbose Compose/VerifyIncludes descriptions - uniform_helper.h: obvious method comments - effect.h: redundant render/resize comments - gpu.h: verbose struct/header comments, GPU perf placeholder - sdf_effect.h: obvious method comments - sequence.h: duplicate header, obvious API comments Kept only non-obvious context (binding conventions, headless mode notes). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/gpu.h')
-rw-r--r--src/gpu/gpu.h20
1 files changed, 3 insertions, 17 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h
index de6c5ba..9a3fd38 100644
--- a/src/gpu/gpu.h
+++ b/src/gpu/gpu.h
@@ -1,27 +1,23 @@
// This file is part of the 64k demo project.
-// It defines the public interface for the GPU rendering system.
-// Coordinates WebGPU lifecycle and draw calls.
+// GPU rendering system interface.
#pragma once
#include "platform/platform.h"
-struct PlatformState; // Forward declaration
+struct PlatformState;
-// GPU context bundling device, queue, and surface format
struct GpuContext {
WGPUDevice device;
WGPUQueue queue;
WGPUTextureFormat format;
};
-// Basic wrapper for WebGPU buffers
struct GpuBuffer {
WGPUBuffer buffer;
size_t size;
};
-// Encapsulates a compute operation
struct ComputePass {
WGPUComputePipeline pipeline;
WGPUBindGroup bind_group;
@@ -30,7 +26,6 @@ struct ComputePass {
uint32_t workgroup_size_z;
};
-// Encapsulates a render operation
struct RenderPass {
WGPURenderPipeline pipeline;
WGPUBindGroup bind_group;
@@ -48,18 +43,11 @@ WGPUSurface gpu_get_surface();
const GpuContext* gpu_get_context();
-// Placeholder for GPU performance capture.
-// This define can be controlled via CMake to conditionally enable profiling
-// code. #define ENABLE_GPU_PERF_CAPTURE
-
-// Helper functions (exposed for internal/future use)
struct ResourceBinding {
GpuBuffer buffer;
- WGPUBufferBindingType type; // e.g., WGPUBufferBindingType_Uniform,
- // WGPUBufferBindingType_Storage
+ WGPUBufferBindingType type;
};
-// Cross-platform helper for color attachment initialization
inline void gpu_init_color_attachment(WGPURenderPassColorAttachment& attachment,
WGPUTextureView view) {
attachment.view = view;
@@ -71,13 +59,11 @@ inline void gpu_init_color_attachment(WGPURenderPassColorAttachment& attachment,
#endif
}
-// Texture creation helper
struct TextureWithView {
WGPUTexture texture;
WGPUTextureView view;
};
-// Platform-abstracted texture copy types
#if defined(DEMO_CROSS_COMPILE_WIN32)
using GpuTextureCopyInfo = WGPUImageCopyTexture;
using GpuTextureDataLayout = WGPUTextureDataLayout;