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authorskal <pascal.massimino@gmail.com>2026-03-22 10:16:39 +0100
committerskal <pascal.massimino@gmail.com>2026-03-22 10:16:39 +0100
commitcdfd04179e6afd326c241e071cd082190e37b7f5 (patch)
tree52cbe16033e05f19a52bfbaf81b533afff1d202f /src/gpu/gpu.cc
parent8fdc447ca7d490f2075e4f0604f6896de1bcda75 (diff)
fix(cnn_v3): native OPEN_EXR_MULTILAYER + quiet render + flexible channel names
blender_export.py: - Replace broken compositor FileOutput approach with native OPEN_EXR_MULTILAYER render output; all enabled passes included automatically, no socket wiring needed - Suppress Fra:/Mem: render spam via os.dup2 fd redirect; per-frame progress printed to stderr via render_post handler pack_blender_sample.py: - get_pass_r: try .R/.X/.Y/.Z/'' suffixes + aliases param for Depth→Z fallback - combined_rgba loaded once via ("Combined","Image") loop; shared by transp+target - Remove unused sys import HOW_TO_CNN.md: update channel table to native EXR naming (Depth.Z, IndexOB.X, Shadow.X), fix example command, note Shadow defaults to 255 when absent handoff(Gemini): blender pipeline now produces correct multilayer EXR with all G-buffer passes; pack script handles native channel naming
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