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authorskal <pascal.massimino@gmail.com>2026-02-14 14:03:58 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 14:03:58 +0100
commit61ced8aa1946cc32de4328cc75b5faf6b77723be (patch)
tree142bad05c24362d7051e80acabaddd6bac2bb753 /src/gpu/gpu.cc
parent197a03c24baba3acc35327e0e126ec49754f9945 (diff)
Refactor: add gpu_create_texture_view_2d helper
Reduces WGPUTextureViewDescriptor boilerplate from 5-7 lines to 1-2. Helper supports optional mip_levels parameter (defaults to 1). Updated 17 call sites across gpu/, tests/, and tools/. Net: -82 lines. All tests passing (34/34). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/gpu.cc')
-rw-r--r--src/gpu/gpu.cc14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc
index cf5d85d..535de67 100644
--- a/src/gpu/gpu.cc
+++ b/src/gpu/gpu.cc
@@ -98,6 +98,20 @@ WGPUTextureView gpu_create_mip_view(WGPUTexture texture,
return wgpuTextureCreateView(texture, &view_desc);
}
+WGPUTextureView gpu_create_texture_view_2d(WGPUTexture texture,
+ WGPUTextureFormat format,
+ uint32_t mip_levels) {
+ const WGPUTextureViewDescriptor view_desc = {
+ .format = format,
+ .dimension = WGPUTextureViewDimension_2D,
+ .baseMipLevel = 0,
+ .mipLevelCount = mip_levels,
+ .baseArrayLayer = 0,
+ .arrayLayerCount = 1,
+ };
+ return wgpuTextureCreateView(texture, &view_desc);
+}
+
RenderPass gpu_create_render_pass(WGPUDevice device, WGPUTextureFormat format,
const char* shader_code,
ResourceBinding* bindings, int num_bindings) {