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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:04:56 +0100 |
| commit | bd939acdf750181ef0e1a612b445da4c15077c85 (patch) | |
| tree | 028401c762b0436d9a5de1aa656ab35ba6445674 /src/gpu/effects/theme_modulation_effect.h | |
| parent | f2963ac821a3af1c54002ba13944552166956d04 (diff) | |
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format}
- Updated Effect/PostProcessEffect to take const GpuContext&
- Updated all 19 effect implementations
- Updated MainSequence.init() and LoadTimeline() signatures
- Updated generated timeline files
- Updated all test files
- Added gpu_get_context() accessor and fixture.ctx() helper
Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts.
All targets build successfully.
Diffstat (limited to 'src/gpu/effects/theme_modulation_effect.h')
| -rw-r--r-- | src/gpu/effects/theme_modulation_effect.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gpu/effects/theme_modulation_effect.h b/src/gpu/effects/theme_modulation_effect.h index ac584e2..ad7322e 100644 --- a/src/gpu/effects/theme_modulation_effect.h +++ b/src/gpu/effects/theme_modulation_effect.h @@ -8,8 +8,7 @@ class ThemeModulationEffect : public PostProcessEffect { public: - ThemeModulationEffect(WGPUDevice device, WGPUQueue queue, - WGPUTextureFormat format); + ThemeModulationEffect(const GpuContext& ctx); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; void update_bind_group(WGPUTextureView input_view) override; |
